Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 80 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.9% | 222 matches |
| 35 to 50 min | 56.0% | 166 matches |
| 50 min or more | 48.9% | 47 matches |
Starting items
Slippers of Agility100.0%
Iron Branch100.0%
Circlet100.0%
Observer Ward100.0%
Tango100.0%
Faerie Fire100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 34 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 38.2% | 46.2% | 0:50 | |
| 41.2% | 50.0% | 7:38 | |
| 73.5% | 56.0% | 8:48 | |
| 64.7% | 59.1% | – | |
| 58.8% | 65.0% | – | |
| 32.4% | 90.9% | – | |
| 26.5% | 77.8% | – | |
| 26.5% | 66.7% | – | |
| 14.7% | 60.0% | – | |
| 11.8% | 75.0% | – | |
| 8.8% | 66.7% | – | |
| 8.8% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Dawnbreaker77.3%+24.6 pp22
Axe71.1%+18.4 pp38
Nature's Prophet87.5%+34.9 pp8
Grimstroke71.4%+18.8 pp21
Ogre Magi63.9%+11.3 pp36
Outworld Devourer62.5%+9.9 pp40
Primal Beast71.4%+18.8 pp14
Shadow Shaman61.8%+9.1 pp34
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 8:48 | 5–100% | |
| 1 | 7:38 | 5–100% | |
| 1 | 0:50 | 0–50% | |
| 1 | 9:26 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Magnus73.9%+21.3 pp23
Faceless Void87.5%+34.9 pp8
Timbersaw76.9%+24.3 pp13
Techies67.9%+15.2 pp28
Slardar72.2%+19.6 pp18
Phantom Lancer69.6%+16.9 pp23
Lifestealer63.0%+10.4 pp46
Rubick60.7%+8.1 pp56
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Viper29.2%-23.5 pp24
Zeus26.7%-26.0 pp15
Dawnbreaker36.7%-16.0 pp30
Dark Willow37.9%-14.7 pp29
Outworld Devourer39.4%-13.3 pp33
Lycan16.7%-36.0 pp6
Io27.3%-25.4 pp11
Windranger42.9%-9.8 pp42
The column in pp represents the difference from the hero's overall win rate (52.6%); the last number is the sample size.
