Troll Warlord

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
959
Win rate
49.4%
Adjusted WR
46.3%
Pick rate
1.4%
Position in the role
#26 of 127
Score
A77/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 69 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

4 matches · 50.0% win rate · 5.8% of matches
Whirling Axes (Ranged)
1
Berserker's Rage
2
Whirling Axes (Ranged)
3
Fervor
4
Whirling Axes (Ranged)
5
Battle Trance
6
Whirling Axes (Ranged)
7
Fervor
8
Fervor
9
Fervor
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

Whirling Axes Pierce Magic Immunity
Picked 12.2% · Win 58.4%
25
Battle Trance Strong Dispels
Picked 87.8% · Win 60.4%
Main pick
Allies Receive Battle Trance Attack Speed
Picked 26.4% · Win 57.8%
Best win rate
20
+160 Whirling Axes Damage
Picked 73.6% · Win 56.5%
Most picked
+4 Fervor Attack Speed
Picked 56.7% · Win 54.6%
Main pick
15
+1s Battle Trance Duration
Picked 43.3% · Win 50.8%
+2.5s Whirling Axes Debuff Duration
Picked 20.1% · Win 50.6%
10
+20 Berserker's Rage Movement Speed
Picked 79.9% · Win 51.5%
Main pick

By match duration

Up to 35 min50.6%239 matches
35 to 50 min55.3%206 matches
50 min or more49.1%53 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Quelling Blade51.1%
  • Iron Branch51.5%
  • Tango50.7%
  • Magic Stick52.2%
  • Faerie Fire52.1%
  • Circlet52.8%
  • Slippers of Agility49.8%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Wraith Band52051.2%2:04
Magic Wand1,61751.6%2:34
Perseverance1,95552.0%10:01
Battle Fury1,96752.2%13:54
Yasha1,63855.1%17:35
Manta Style43755.8%21:13
Sange and Yasha84560.4%21:25
Sange1,04260.1%23:13
Black King Bar1,76253.5%25:30
Blink Dagger51062.4%28:00
Skull Basher68263.1%29:46
Monkey King Bar42358.2%31:53

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Battle Fury1,96713:54
10–1559%15–2040%
Perseverance1,95510:01
5–1058%10–1548%15–2041%
Black King Bar1,76225:30
15–2074%20–2559%25–3052%30–3540%
Yasha1,63817:35
10–1569%15–2058%20–2537%
Magic Wand1,6172:34
0–551%5–1053%
Sange1,04223:13
15–2073%20–2555%25–3053%30–3564%35–4050%
Sange and Yasha84521:25
15–2075%20–2556%25–3047%
Skull Basher68229:46
20–2581%25–3068%30–3559%35–4048%
Wraith Band5202:04
0–551%
Blink Dagger51028:00
20–2563%25–3064%30–3560%35–4059%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (52.4%); the last number is the sample size.