Treant Protector

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
473
Win rate
43.3%
Adjusted WR
39.0%
Pick rate
1.3%
Position in the meta
#124 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 208 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

104 matches · 62.5% win rate · 50.0% of matches
Leech Seed
1
Living Armor
2
Living Armor
3
Nature's Grasp
4
Living Armor
5
Overgrowth
6
Living Armor
7
Nature's Grasp
8
Nature's Grasp
9
Nature's Grasp
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

-3s Leech Seed Cooldown
Picked 20.9% · Win 62.1%
Best win rate
25
450 AoE Living Armor
Picked 79.1% · Win 61.8%
Most picked
+20 Living Armor Damage Block
Picked 83.8% · Win 56.7%
Main pick
20
+80 Leech Seed Bonus Damage
Picked 16.2% · Win 46.7%
+10% Leech Seed Damage to Healing
Picked 18.6% · Win 55.5%
Best win rate
15
+25 Nature's Grasp Damage
Picked 81.4% · Win 51.3%
Most picked
+3s Living Armor Duration
Picked 79.5% · Win 45.4%
Most picked
10
+50 Base Damage
Picked 20.5% · Win 48.5%
Best win rate

By match duration

Up to 35 min45.9%209 matches
35 to 50 min44.0%209 matches
50 min or more30.9%55 matches

Starting items

  • Iron Branch100.0%
  • Magic Stick66.7%
  • Magic Wand66.7%
  • Sentry Ward66.7%
  • Tango66.7%
  • Blood Grenade66.7%
  • Faerie Fire33.3%
  • Wind Lace33.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 19 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand47.4%66.7%0:20
Bracer26.3%40.0%3:20
Arcane Boots73.7%50.0%11:59
Blink Dagger26.3%40.0%–
Meteor Hammer15.8%100.0%–
Force Staff10.5%100.0%–
Soul Ring10.5%50.0%–
Solar Crest10.5%50.0%–
Phase Boots5.3%100.0%–
Mekansm5.3%100.0%–
Power Treads5.3%0.0%–
Aghanim's Scepter5.3%0.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Ring of Basilius29:24
5–10100%10–150%
Arcane Boots211:59
10–1550%
Blink Dagger118:11
15–200%
Bracer13:20
0–50%
Aghanim's Shard117:53
15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (43.5%); the last number is the sample size.