Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 299 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.0% | 96 matches |
| 35 to 50 min | 46.0% | 63 matches |
| 50 min or more | 50.0% | 22 matches |
Starting items
Iron Branch100.0%
Magic Stick66.7%
Magic Wand66.7%
Sentry Ward66.7%
Tango66.7%
Blood Grenade66.7%
Faerie Fire33.3%
Wind Lace33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 27 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 44.4% | 50.0% | 0:20 | |
| 18.5% | 40.0% | 3:20 | |
| 63.0% | 52.9% | 11:59 | |
| 29.6% | 62.5% | – | |
| 14.8% | 25.0% | – | |
| 11.1% | 33.3% | – | |
| 7.4% | 100.0% | – | |
| 7.4% | 50.0% | – | |
| 7.4% | 0.0% | – | |
| 7.4% | 0.0% | – | |
| 3.7% | 100.0% | – | |
| 3.7% | 100.0% | – |
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2 | 9:24 | 5–10100%10–150% | |
| 2 | 11:59 | 10–1550% | |
| 1 | 18:11 | 15–200% | |
| 1 | 3:20 | 0–50% | |
| 1 | 17:53 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Hoodwink70.8%+26.9 pp24
Tiny80.0%+36.1 pp10
Morphling75.0%+31.1 pp12
Weaver77.8%+33.9 pp9
Bane100.0%+56.1 pp3
Bloodseeker100.0%+56.1 pp3
Slardar83.3%+39.4 pp6
Shadow Fiend72.7%+28.8 pp11
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Ember Spirit15.4%-28.5 pp13
Dawnbreaker21.1%-22.9 pp19
Dragon Knight34.0%-9.9 pp50
Lycan0.0%-43.9 pp4
Pudge35.4%-8.5 pp48
Mirana32.3%-11.6 pp31
Techies30.8%-13.1 pp26
Outworld Devourer33.3%-10.6 pp30
The column in pp represents the difference from the hero's overall win rate (43.9%); the last number is the sample size.
