Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 204 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 48.1% | 611 matches |
| 35 to 50 min | 44.1% | 490 matches |
| 50 min or more | 47.1% | 119 matches |
Starting items
Iron Branch100.0%
Circlet100.0%
Tango100.0%
Faerie Fire100.0%
Magic Wand50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 64 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 60.9% | 35.9% | -1:29 | |
| 10.9% | 28.6% | 4:09 | |
| 96.9% | 40.3% | 6:18 | |
| 25.0% | 43.8% | 10:58 | |
| 84.4% | 48.2% | 12:33 | |
| 68.8% | 47.7% | 15:14 | |
| 39.1% | 44.0% | 15:15 | |
| 25.0% | 68.8% | 19:38 | |
| 18.8% | 91.7% | 22:32 | |
| 10.9% | 42.9% | – | |
| 9.4% | 33.3% | – | |
| 6.3% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Legion Commander63.4%+17.5 pp82
Tusk60.0%+14.1 pp50
Enigma65.2%+19.3 pp23
Lich56.3%+10.4 pp71
Vengeful Spirit63.0%+17.1 pp27
Rubick51.7%+5.8 pp149
Snapfire55.4%+9.5 pp65
Bane63.6%+17.7 pp22
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 6:18 | 0–5100%5–1033% | |
| 3 | 5:10 | 0–550%5–10100% | |
| 3 | 14:10 | 5–10100%15–2050% | |
| 2 | 15:14 | 15–20100% | |
| 2 | 19:01 | 15–20100%20–25100% | |
| 2 | 22:32 | 20–25100% | |
| 2 | 20:12 | 15–20100%20–25100% | |
| 2 | 12:33 | 10–15100% | |
| 2 | 19:38 | 15–20100%20–25100% | |
| 1 | 24:41 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Death Prophet68.2%+22.3 pp22
Tinker64.3%+18.4 pp28
Lion53.2%+7.3 pp126
Shadow Demon68.8%+22.9 pp16
Witch Doctor54.7%+8.8 pp86
Phantom Assassin62.1%+16.2 pp29
Bloodseeker83.3%+37.4 pp6
Night Stalker55.2%+9.3 pp67
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Ember Spirit31.3%-14.6 pp67
Spectre31.5%-14.4 pp54
Phoenix30.8%-15.1 pp39
Dazzle29.0%-16.9 pp31
Bounty Hunter32.6%-13.3 pp46
Pudge39.7%-6.2 pp156
Outworld Devourer37.2%-8.7 pp86
Invoker39.7%-6.2 pp136
The column in pp represents the difference from the hero's overall win rate (45.9%); the last number is the sample size.
