Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 393 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 37.9% | 364 matches |
| 35 to 50 min | 46.1% | 373 matches |
| 50 min or more | 50.6% | 85 matches |
Starting items
Quelling Blade100.0%
Circlet100.0%
Tango100.0%
Iron Branch83.3%
Gauntlets of Strength66.7%
Sentry Ward33.3%
Slippers of Agility16.7%
Faerie Fire16.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 61 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 63.9% | 12.8% | 2:26 | |
| 57.4% | 37.1% | 3:39 | |
| 90.2% | 30.9% | 8:56 | |
| 80.3% | 34.7% | 15:59 | |
| 3.3% | 100.0% | 19:39 | |
| 34.4% | 42.9% | – | |
| 16.4% | 40.0% | – | |
| 13.1% | 75.0% | – | |
| 11.5% | 57.1% | – | |
| 6.6% | 75.0% | – | |
| 6.6% | 0.0% | – | |
| 4.9% | 33.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Outworld Devourer56.4%+13.0 pp110
Spirit Breaker57.3%+14.0 pp82
Bane72.7%+29.4 pp11
Juggernaut51.4%+8.0 pp146
Huskar63.2%+19.8 pp19
Centaur Warrunner75.0%+31.6 pp8
Io56.8%+13.4 pp37
Ring Master56.8%+13.4 pp37
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 5 | 15:59 | 10–15100%15–200%20–250% | |
| 5 | 8:56 | 5–1050%10–150% | |
| 4 | 3:39 | 0–533%5–100% | |
| 4 | 2:26 | 0–50% | |
| 2 | 16:03 | 15–20100% | |
| 1 | 1:44 | 0–5100% | |
| 1 | 2:26 | 0–5100% | |
| 1 | 9:41 | 5–10100% | |
| 1 | 19:39 | 15–20100% | |
| 1 | 19:39 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Morphling67.9%+24.5 pp28
Largo75.0%+31.6 pp12
Snapfire57.5%+14.1 pp80
Medusa68.8%+25.4 pp16
Batrider100.0%+56.6 pp3
Kez60.7%+17.3 pp28
Shadow Demon69.2%+25.9 pp13
Shadow Fiend60.0%+16.6 pp30
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dawnbreaker28.1%-15.3 pp89
Dragon Knight30.8%-12.5 pp159
Undying30.5%-12.9 pp82
Earth Spirit30.7%-12.7 pp62
Phoenix30.2%-13.2 pp53
Windranger36.9%-6.4 pp130
Shadow Shaman34.9%-8.4 pp83
Oracle31.9%-11.5 pp47
The column in pp represents the difference from the hero's overall win rate (43.4%); the last number is the sample size.
