Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 238 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.5% | 643 matches |
| 35 to 50 min | 47.9% | 555 matches |
| 50 min or more | 47.3% | 131 matches |
Starting items
Mantle of Intelligence100.0%
Circlet100.0%
Tango100.0%
Blood Grenade88.9%
Clarity55.6%
Iron Branch44.4%
Faerie Fire11.1%
Wind Lace11.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 126 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 86.5% | 51.4% | 2:11 | |
| 3.2% | 25.0% | 4:13 | |
| 24.6% | 61.3% | 10:49 | |
| 56.3% | 59.2% | 12:35 | |
| 44.4% | 71.4% | 12:35 | |
| 13.5% | 100.0% | 16:43 | |
| 10.3% | 69.2% | – | |
| 6.3% | 87.5% | – | |
| 4.8% | 83.3% | – | |
| 4.0% | 100.0% | – | |
| 4.0% | 40.0% | – | |
| 3.2% | 75.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Ember Spirit58.2%+9.0 pp146
Dragon Knight55.1%+6.0 pp292
Dazzle61.7%+12.5 pp60
Crystal Maiden57.7%+8.5 pp123
Void Spirit60.3%+11.1 pp73
Night Stalker57.4%+8.2 pp129
Sven56.4%+7.2 pp165
Nyx Assassin56.7%+7.5 pp134
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 2:11 | Start100%0–550% | |
| 6 | 8:28 | 0–550%5–1050%10–15100%15–200% | |
| 6 | 12:35 | 5–100%10–15100%15–2050% | |
| 4 | 16:43 | 15–20100% | |
| 4 | 16:01 | 15–20100% | |
| 3 | 8:26 | 0–5100%5–10100%10–150% | |
| 3 | 12:35 | 10–1567% | |
| 2 | 5:16 | 0–5100%5–10100% | |
| 1 | 4:13 | 0–5100% | |
| 1 | 26:37 | 25–300% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Monkey King67.2%+18.0 pp61
Tiny62.0%+12.8 pp92
Timbersaw61.2%+12.0 pp85
Queen of Pain58.7%+9.5 pp133
Drow Ranger57.7%+8.5 pp170
Shadow Fiend60.8%+11.6 pp74
Zeus56.5%+7.3 pp177
Underlord61.7%+12.5 pp60
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter35.5%-13.7 pp138
Clockwerk28.6%-20.6 pp35
Omniknight30.2%-19.0 pp43
Spirit Breaker39.9%-9.3 pp268
Oracle35.3%-13.9 pp68
Outworld Devourer42.9%-6.3 pp247
Wraith King41.7%-7.5 pp144
Shadow Shaman42.4%-6.7 pp172
The column in pp represents the difference from the hero's overall win rate (49.2%); the last number is the sample size.
