Rubick

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
27
Win rate
37.0%
Adjusted WR
21.5%
Pick rate
0.0%
Position in the role
#93 of 127
Score
D27/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 1,222 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

789 matches · 54.5% win rate · 64.6% of matches
Fade Bolt
1
Telekinesis
2
Fade Bolt
3
Arcane Supremacy
4
Fade Bolt
5
Spell Steal
6
Fade Bolt
7
Arcane Supremacy
8
Arcane Supremacy
9
Arcane Supremacy
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

?x Curiosity Bonuses
Picked 0.0% · Win –
25
+40% Spell Amp For Stolen Spells
Picked 100.0% · Win 50.0%
Main pick
+?% Fade Bolt Damage Reduction
Picked 0.0% · Win –
20
Telekinesis Landing Deals 300 Damage
Picked 100.0% · Win 35.0%
Main pick
-40% Stolen Spells Mana Cost
Picked 55.3% · Win 28.6%
Most picked
15
-4s Fade Bolt Cooldown
Picked 44.7% · Win 35.3%
Best win rate
-2s Telekinesis Cooldown
Picked 21.4% · Win 22.2%
10
+200 Health
Picked 78.6% · Win 30.3%
Main pick

By match duration

Up to 35 min54.0%3,111 matches
35 to 50 min47.9%2,896 matches
50 min or more51.5%709 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango29.4%
  • Iron Branch31.0%
  • Magic Stick26.1%
  • Blood Grenade25.0%
  • Sentry Ward18.8%
  • Circlet40.0%
  • Faerie Fire28.6%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.9%); the last number is the sample size.