Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 213 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 41.7% | 295 matches |
| 35 to 50 min | 53.8% | 186 matches |
| 50 min or more | 65.0% | 40 matches |
Starting items
Gauntlets of Strength83.3%
Tango83.3%
Iron Branch66.7%
Observer Ward66.7%
Blood Grenade50.0%
Faerie Fire33.3%
Circlet16.7%
Bracer16.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 88 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 5.7% | 60.0% | -1:23 | |
| 14.8% | 30.8% | 1:58 | |
| 92.0% | 39.5% | 7:36 | |
| 67.0% | 32.2% | 8:11 | |
| 50.0% | 45.5% | 9:17 | |
| 51.1% | 51.1% | 12:47 | |
| 5.7% | 100.0% | 16:02 | |
| 35.2% | 61.3% | – | |
| 17.0% | 60.0% | – | |
| 9.1% | 37.5% | – | |
| 4.5% | 25.0% | – | |
| 3.4% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Dawnbreaker76.2%+28.9 pp21
Weaver77.8%+30.5 pp18
Troll Warlord87.5%+40.2 pp8
Witch Doctor62.7%+15.4 pp59
Anti-Mage60.0%+12.7 pp80
Phoenix66.7%+19.4 pp27
Disruptor60.8%+13.5 pp51
Spirit Breaker55.3%+8.0 pp76
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 7:36 | 0–5100%5–1025%15–200% | |
| 4 | 8:11 | 0–5100%5–100%10–150% | |
| 3 | 9:17 | 5–100%10–15100% | |
| 2 | 12:47 | 5–10100%15–200% | |
| 2 | 1:43 | 0–50% | |
| 2 | 19:09 | 15–20100%20–250% | |
| 1 | 16:40 | 15–20100% | |
| 1 | 16:02 | 15–20100% | |
| 1 | 15:07 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend82.6%+35.3 pp23
Largo78.6%+31.3 pp14
Hoodwink62.7%+15.4 pp67
Kez72.2%+24.9 pp18
Anti-Mage59.3%+12.0 pp81
Luna60.7%+13.4 pp61
Mars73.3%+26.0 pp15
Monkey King75.0%+27.7 pp12
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Witch Doctor33.9%-13.4 pp62
Visage25.0%-22.3 pp20
Leshrac23.5%-23.8 pp17
Kunkka26.3%-21.0 pp19
Legion Commander36.2%-11.1 pp47
Sven37.3%-10.0 pp51
Medusa20.0%-27.3 pp10
Pudge43.1%-4.2 pp144
The column in pp represents the difference from the hero's overall win rate (47.3%); the last number is the sample size.
