Primal Beast

Day 10/10 · Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
347
Win rate
54.8%
Adjusted WR
49.5%
Pick rate
1.8%
Position in the role
#14 of 126
Score
S86/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 176 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

68 matches · 48.5% win rate · 38.6% of matches
Trample
1
Onslaught
2
Trample
3
Onslaught
4
Trample
5
Pulverize
6
Trample
7
Onslaught
8
Onslaught
9
Uproar
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

special_bonus_unique_primal_beast_colossal_trample
Picked 0.0% · Win –
25
+67%% Pulverize Duration
Picked 100.0% · Win 71.1%
Main pick
+20% Trample Attack Multiplier
Picked 77.8% · Win 69.0%
Main pick
20
Basic Self-Dispel on Uproar Cast
Picked 22.2% · Win 59.1%
-5s Trample Cooldown
Picked 74.0% · Win 60.6%
Main pick
15
+6 Uproar Armor Per Stack
Picked 26.1% · Win 55.9%
+30 Damage
Picked 0.0% · Win –
10
+25% Magic Resistance During Trample
Picked 100.0% · Win 51.8%
Main pick

By match duration

Up to 35 min45.8%378 matches
35 to 50 min53.0%334 matches
50 min or more65.8%79 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango56.6%
  • Iron Branch56.1%
  • Faerie Fire55.1%
  • Quelling Blade49.6%
  • Observer Ward55.4%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bottle5149.0%1:00
Infused Raindrops10360.2%4:03
Magic Wand1,09758.1%6:41
Soul Ring40357.6%8:20
Blink Dagger1,06959.3%12:35
Black King Bar1,34958.8%23:23
Aghanim's Scepter1,21964.5%26:35
Shiva's Guard53975.9%35:56
Soul Booster11281.3%36:26

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Black King Bar1,34923:23
15–2074%20–2557%25–3052%30–3556%
Aghanim's Scepter1,21926:35
15–2065%20–2570%25–3069%30–3557%35–4052%
Magic Wand1,0976:41
0–556%5–1060%10–1552%
Blink Dagger1,06912:35
5–1074%10–1561%15–2046%
Shiva's Guard53935:56
25–3078%30–3583%35–4074%40–4570%
Soul Ring4038:20
5–1060%10–1551%
Soul Booster11236:26
35–4081%
Infused Raindrops1034:03
0–557%5–1067%
Bottle511:00
0–549%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (49.8%); the last number is the sample size.