Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 95 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 50.4% | 129 matches |
| 35 to 50 min | 51.4% | 70 matches |
| 50 min or more | 58.3% | 12 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango54.1%
Blood Grenade54.3%
Magic Stick55.1%
Sentry Ward52.4%
Iron Branch52.5%
Enchanted Mango53.3%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 27 | 29.6% | 6:00 | |
| 785 | 55.3% | 6:17 | |
| 1,049 | 55.3% | 7:13 | |
| 381 | 60.4% | 14:50 | |
| 372 | 62.6% | 19:32 |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter94.1%+41.8 pp17
Skywrath Mage76.9%+24.6 pp13
Rubick62.5%+10.2 pp56
Tusk80.0%+27.7 pp10
Outworld Devourer68.0%+15.7 pp25
Monkey King75.0%+22.7 pp12
Lina68.4%+16.1 pp19
Sven63.3%+11.0 pp30
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1,049 | 7:13 | 0–560%5–1054%10–1554% | |
| 785 | 6:17 | 0–554%5–1054%10–1558% | |
| 381 | 14:50 | 10–1563%15–2058% | |
| 372 | 19:32 | 15–2072%20–2554% | |
| 27 | 6:00 | 5–1030% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Lion75.7%+23.4 pp37
Phantom Lancer76.7%+24.4 pp30
Zeus74.1%+21.8 pp27
Bane87.5%+35.2 pp8
Hoodwink72.0%+19.7 pp25
Juggernaut70.0%+17.7 pp30
Alchemist100.0%+47.7 pp4
Meepo100.0%+47.7 pp4
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Rubick28.3%-24.0 pp53
Nature's Prophet16.7%-35.6 pp12
Ursa16.7%-35.6 pp12
Crystal Maiden30.8%-21.5 pp26
Windranger33.3%-19.0 pp33
Drow Ranger36.0%-16.3 pp25
Dragon Knight42.9%-9.5 pp56
Lycan0.0%-52.3 pp3
The column in pp represents the difference from the hero's overall win rate (52.3%); the last number is the sample size.
