Omniknight

Day 10/10 · Divine and Immortal

Rank

Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Hard Support
Matches
623
Win rate
57.5%
Adjusted WR
53.6%
Pick rate
0.9%
Position in the role
#11 of 127
Score
S88/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 93 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

13 matches · 61.5% win rate · 14.0% of matches
Hammer of Purity
1
Purification
2
Purification
3
Repel
4
Purification
5
Guardian Angel
6
Purification
7
Repel
8
Repel
9
Repel
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.

+160 Purification Damage/Heal
Picked 93.5% · Win 63.9%
Main pick
25
+75% Hammer of Purity Bonus Base Damage
Picked 6.5% · Win 40.0%
+? Degen Aura Radius
Picked 0.0% · Win –
20
-3s Purification Cooldown
Picked 100.0% · Win 66.2%
Main pick
-0.5s Hammer of Purity Cooldown
Picked 3.1% · Win 63.0%
15
-20s Guardian Angel Cooldown
Picked 96.9% · Win 64.0%
Main pick
+200 Repel Cast Range
Picked 94.6% · Win 56.5%
Main pick
10
+30 Base Damage
Picked 5.4% · Win 52.3%

By match duration

Up to 35 min54.8%310 matches
35 to 50 min55.1%185 matches
50 min or more54.1%37 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango54.1%
  • Blood Grenade54.3%
  • Magic Stick55.1%
  • Sentry Ward52.4%
  • Iron Branch52.5%
  • Enchanted Mango53.3%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Soul Ring2729.6%6:00
Magic Wand78555.3%6:17
Ring of Basilius1,04955.3%7:13
Headdress38160.4%14:50
Mekansm37262.6%19:32

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Ring of Basilius1,0497:13
0–560%5–1054%10–1554%
Magic Wand7856:17
0–554%5–1054%10–1558%
Headdress38114:50
10–1563%15–2058%
Mekansm37219:32
15–2072%20–2554%
Soul Ring276:00
5–1030%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (54.9%); the last number is the sample size.