Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 679 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.8% | 1,900 matches |
| 35 to 50 min | 48.7% | 1,513 matches |
| 50 min or more | 53.5% | 385 matches |
Starting items
Circlet90.9%
Tango90.9%
Iron Branch81.8%
Faerie Fire81.8%
Magic Stick72.7%
Observer Ward36.4%
Blood Grenade18.2%
Enchanted Mango9.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 202 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 77.2% | 50.6% | 3:09 | |
| 35.1% | 50.7% | 3:21 | |
| 39.1% | 45.6% | 5:32 | |
| 23.3% | 72.3% | 11:37 | |
| 72.3% | 61.0% | 13:59 | |
| 5.9% | 58.3% | 14:57 | |
| 8.4% | 100.0% | 17:32 | |
| 54.5% | 70.9% | 17:38 | |
| 10.4% | 100.0% | 26:44 | |
| 6.9% | 100.0% | – | |
| 5.4% | 81.8% | – | |
| 5.0% | 90.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Sven61.9%+11.6 pp257
Dazzle63.6%+13.4 pp110
Legion Commander62.3%+12.1 pp146
Oracle61.6%+11.4 pp125
Nyx Assassin57.5%+7.3 pp273
Undying56.7%+6.4 pp210
Dark Willow56.8%+6.6 pp183
Anti-Mage55.4%+5.2 pp258
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 3:09 | Start0%0–543%5–10100% | |
| 7 | 18:03 | 15–2067%20–25100% | |
| 6 | 17:38 | 15–2060%20–25100% | |
| 6 | 3:08 | 0–560%5–100% | |
| 6 | 13:48 | 10–1567% | |
| 2 | 5:32 | 0–5100%5–100% | |
| 2 | 26:44 | 25–30100% | |
| 2 | 17:32 | 10–15100%20–25100% | |
| 2 | 17:11 | 10–15100%15–20100% | |
| 2 | 3:57 | 0–50% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Monkey King67.8%+17.5 pp118
Tidehunter61.2%+11.0 pp250
Tiny63.7%+13.5 pp113
Puck64.2%+14.0 pp95
Batrider73.9%+23.7 pp23
Shadow Fiend62.0%+11.8 pp108
Centaur Warrunner63.0%+12.7 pp81
Zeus59.1%+8.8 pp193
The column in pp represents the difference from the hero's overall win rate (50.2%); the last number is the sample size.
