Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 71 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 38.5% | 52 matches |
| 35 to 50 min | 43.2% | 44 matches |
| 50 min or more | 14.3% | 7 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch51.3%
Circlet51.6%
Quelling Blade48.8%
Tango50.8%
Slippers of Agility50.9%
Magic Stick48.4%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 474 | 50.0% | 1:50 | |
| 207 | 47.8% | 2:28 | |
| 817 | 51.8% | 11:19 | |
| 816 | 51.5% | 15:50 | |
| 635 | 52.0% | 19:45 | |
| 1,077 | 53.8% | 21:57 | |
| 523 | 59.9% | 26:57 | |
| 501 | 57.5% | 28:05 | |
| 143 | 62.9% | 30:44 |
Best allies
Win rate with each ally (minimum of 1 matches).
Skywrath Mage71.4%+28.9 pp14
Pugna83.3%+40.8 pp6
Magnus83.3%+40.8 pp6
Outworld Devourer64.3%+21.8 pp14
Earthshaker62.5%+20.0 pp16
Clockwerk80.0%+37.5 pp5
Tinker100.0%+57.5 pp2
Pangolier100.0%+57.5 pp2
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1,077 | 21:57 | 15–2054%20–2549%25–3062%30–3546% | |
| 817 | 11:19 | 5–1075%10–1550% | |
| 816 | 15:50 | 10–1564%15–2049%20–2533% | |
| 635 | 19:45 | 15–2063%20–2542% | |
| 523 | 26:57 | 20–2579%25–3054%30–3557% | |
| 501 | 28:05 | 20–2563%25–3060%30–3552% | |
| 474 | 1:50 | 0–550% | |
| 207 | 2:28 | 0–548% | |
| 143 | 30:44 | 25–3058%30–3564% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Phantom Assassin85.7%+43.2 pp7
Venomancer100.0%+57.5 pp3
Dark Seer83.3%+40.8 pp6
Terrorblade83.3%+40.8 pp6
Slark61.9%+19.4 pp21
Queen of Pain70.0%+27.5 pp10
Riki66.7%+24.2 pp12
Pangolier80.0%+37.5 pp5
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Timbersaw0.0%-42.5 pp9
Winter Wyvern0.0%-42.5 pp7
Marci0.0%-42.5 pp5
Mars12.5%-30.0 pp8
Razor0.0%-42.5 pp4
Outworld Devourer23.1%-19.4 pp13
Vengeful Spirit14.3%-28.2 pp7
Disruptor14.3%-28.2 pp7
The column in pp represents the difference from the hero's overall win rate (42.5%); the last number is the sample size.
