Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 295 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 70.9% | 165 matches |
| 35 to 50 min | 44.7% | 47 matches |
| 50 min or more | 42.9% | 7 matches |
Starting items
Sage's Mask88.9%
Tango88.9%
Quelling Blade77.8%
Iron Branch66.7%
Magic Stick55.6%
Observer Ward33.3%
Sentry Ward33.3%
Faerie Fire22.2%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 58 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 27.6% | 93.8% | 6:04 | |
| 5.2% | 100.0% | 8:06 | |
| 12.1% | 14.3% | 9:33 | |
| 5.2% | 100.0% | 13:46 | |
| 84.5% | 81.6% | 14:41 | |
| 10.3% | 66.7% | 17:18 | |
| 44.8% | 100.0% | 23:39 | |
| 6.9% | 75.0% | – | |
| 5.2% | 100.0% | – | |
| 5.2% | 66.7% | – | |
| 3.4% | 50.0% | – | |
| 3.4% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Spectre92.9%+32.8 pp14
Disruptor82.1%+22.1 pp28
Wraith King100.0%+40.0 pp6
Sven75.0%+15.0 pp32
Lifestealer73.3%+13.3 pp30
Queen of Pain83.3%+23.3 pp12
Lina73.9%+13.9 pp23
Shadow Shaman70.4%+10.3 pp27
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 8:23 | 5–1088%10–15100% | |
| 8 | 14:41 | 10–15100%15–20100%20–25100% | |
| 6 | 19:50 | 10–15100%15–20100%20–25100%25–30100% | |
| 6 | 16:18 | 15–20100% | |
| 5 | 23:00 | 20–25100%25–30100% | |
| 2 | 6:04 | 0–5100%5–10100% | |
| 1 | 14:55 | 10–15100% | |
| 1 | 13:46 | 10–15100% | |
| 1 | 7:46 | 5–10100% | |
| 1 | 17:18 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Viper90.9%+30.9 pp11
Axe77.4%+17.4 pp31
Snapfire82.4%+22.3 pp17
Skywrath Mage75.9%+15.8 pp29
Anti-Mage74.1%+14.0 pp27
Phantom Lancer75.0%+15.0 pp24
Lich76.2%+16.1 pp21
Undying76.2%+16.1 pp21
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Crystal Maiden25.0%-35.1 pp12
Batrider0.0%-60.1 pp3
Muerta0.0%-60.1 pp3
Legion Commander40.0%-20.1 pp30
Tusk25.0%-35.1 pp8
Lifestealer39.1%-20.9 pp23
Nyx Assassin45.2%-14.9 pp31
Necrophos42.9%-17.2 pp21
The column in pp represents the difference from the hero's overall win rate (60.1%); the last number is the sample size.
