Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 280 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 69.0% | 316 matches |
| 35 to 50 min | 42.1% | 133 matches |
| 50 min or more | 37.5% | 32 matches |
Starting items
Sage's Mask87.5%
Tango87.5%
Quelling Blade75.0%
Iron Branch62.5%
Magic Stick62.5%
Observer Ward37.5%
Sentry Ward37.5%
Circlet12.5%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 47 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 23.4% | 90.9% | 6:04 | |
| 6.4% | 100.0% | 8:06 | |
| 14.9% | 14.3% | 9:33 | |
| 83.0% | 79.5% | 15:07 | |
| 10.6% | 80.0% | 17:18 | |
| 44.7% | 100.0% | 23:39 | |
| 8.5% | 75.0% | – | |
| 6.4% | 66.7% | – | |
| 4.3% | 100.0% | – | |
| 4.3% | 100.0% | – | |
| 4.3% | 50.0% | – | |
| 4.3% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Spectre84.2%+25.1 pp19
Disruptor79.3%+20.2 pp29
Sven73.8%+14.6 pp42
Bounty Hunter75.0%+15.8 pp32
Lifestealer73.0%+13.8 pp37
Dark Willow72.2%+13.1 pp36
Queen of Pain77.8%+18.6 pp18
Ring Master72.4%+13.3 pp29
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 8 | 8:35 | 5–1086%10–15100% | |
| 7 | 15:07 | 10–15100%15–20100%20–25100% | |
| 6 | 16:18 | 15–20100% | |
| 5 | 21:15 | 15–20100%20–25100%25–30100% | |
| 5 | 23:00 | 20–25100%25–30100% | |
| 2 | 6:04 | 0–5100%5–10100% | |
| 1 | 14:55 | 10–15100% | |
| 1 | 17:18 | 15–20100% | |
| 1 | 8:06 | 5–10100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Viper91.7%+32.5 pp12
Bloodseeker100.0%+40.8 pp6
Grimstroke75.8%+16.6 pp33
Nature's Prophet81.3%+22.1 pp16
Treant Protector100.0%+40.8 pp5
Phantom Lancer70.6%+11.4 pp34
Anti-Mage69.4%+10.3 pp36
Templar Assassin87.5%+28.3 pp8
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Crystal Maiden29.4%-29.8 pp17
Legion Commander41.0%-18.1 pp39
Nyx Assassin46.0%-13.2 pp37
Lifestealer44.8%-14.3 pp29
Bounty Hunter44.8%-14.3 pp29
Muerta20.0%-39.2 pp5
Pugna36.4%-22.8 pp11
Spirit Breaker50.0%-9.2 pp38
The column in pp represents the difference from the hero's overall win rate (59.2%); the last number is the sample size.
