Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 627 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 42.3% | 2,885 matches |
| 35 to 50 min | 49.3% | 3,060 matches |
| 50 min or more | 52.7% | 753 matches |
Starting items
Tango100.0%
Sentry Ward92.3%
Magic Stick84.6%
Iron Branch76.9%
Blood Grenade61.5%
Faerie Fire46.2%
Quelling Blade7.7%
Gauntlets of Strength7.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 230 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 57.8% | 39.1% | 4:45 | |
| 78.7% | 38.7% | 5:42 | |
| 13.0% | 43.3% | 12:48 | |
| 69.6% | 48.1% | 15:52 | |
| 14.8% | 64.7% | 16:15 | |
| 9.1% | 57.1% | 21:13 | |
| 3.9% | 100.0% | 24:09 | |
| 6.5% | 26.7% | – | |
| 6.5% | 13.3% | – | |
| 5.7% | 23.1% | – | |
| 4.8% | 54.6% | – | |
| 3.9% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter56.6%+9.9 pp244
Dawnbreaker52.8%+6.2 pp409
Sven51.9%+5.3 pp410
Earthshaker51.8%+5.1 pp423
Night Stalker51.9%+5.2 pp370
Lifestealer50.7%+4.1 pp552
Crystal Maiden52.6%+6.0 pp209
Enigma53.6%+6.9 pp153
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (13 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 16:07 | 5–100%10–15100%15–2040%20–25100% | |
| 9 | 4:45 | 0–550%5–1050%15–200% | |
| 9 | 5:59 | 0–567%5–1050% | |
| 3 | 12:48 | 5–10100%10–150%15–200% | |
| 3 | 16:15 | 15–20100% | |
| 2 | 21:13 | 15–20100%25–300% | |
| 2 | 11:22 | 10–1550% | |
| 2 | 24:16 | 20–25100%25–30100% | |
| 1 | 21:09 | 20–25100% | |
| 1 | 1:52 | 0–50% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend61.7%+15.0 pp188
Hoodwink55.1%+8.4 pp441
Medusa65.0%+18.3 pp40
Snapfire53.6%+6.9 pp407
Queen of Pain54.0%+7.3 pp326
Kez55.9%+9.3 pp152
Storm Spirit55.3%+8.6 pp170
Drow Ranger52.6%+5.9 pp403
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dazzle36.1%-10.5 pp216
Razor37.4%-9.2 pp179
Lifestealer40.6%-6.0 pp517
Omniknight33.3%-13.3 pp69
Vengeful Spirit39.3%-7.3 pp272
Rubick42.2%-4.5 pp951
Grimstroke39.9%-6.8 pp306
Phoenix39.6%-7.1 pp273
The column in pp represents the difference from the hero's overall win rate (46.7%); the last number is the sample size.
