Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 412 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 48.5% | 1,468 matches |
| 35 to 50 min | 50.0% | 1,585 matches |
| 50 min or more | 51.1% | 440 matches |
Starting items
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Magic Stick81.8%
Iron Branch63.6%
Enchanted Mango63.6%
Faerie Fire63.6%
Smoke of Deceit54.6%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 150 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 50.0% | 56.0% | 4:33 | |
| 84.7% | 52.8% | 7:25 | |
| 7.3% | 45.5% | 8:30 | |
| 3.3% | 60.0% | 9:22 | |
| 4.0% | 100.0% | 13:54 | |
| 42.7% | 65.6% | 14:21 | |
| 3.3% | 100.0% | 22:54 | |
| 26.7% | 42.5% | – | |
| 9.3% | 92.9% | – | |
| 8.7% | 84.6% | – | |
| 6.7% | 40.0% | – | |
| 6.0% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Visage78.8%+29.3 pp33
Disruptor65.6%+16.1 pp64
Nyx Assassin60.6%+11.0 pp180
Grimstroke57.1%+7.6 pp280
Legion Commander56.7%+7.2 pp215
Meepo64.9%+15.3 pp37
Night Stalker54.8%+5.2 pp230
Dark Seer57.3%+7.7 pp117
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 11 | 7:25 | 0–5100%5–1044%10–150% | |
| 6 | 6:21 | 0–533%5–1050%15–200% | |
| 4 | 8:19 | 5–1067%10–15100% | |
| 4 | 18:16 | 15–2067%20–25100% | |
| 2 | 14:21 | 10–15100%15–20100% | |
| 1 | 9:22 | 5–10100% | |
| 1 | 21:56 | 20–25100% | |
| 1 | 22:54 | 20–25100% | |
| 1 | 23:27 | 20–25100% | |
| 1 | 13:54 | 10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Phantom Assassin64.1%+14.5 pp103
Sand King66.7%+17.1 pp51
Kez62.1%+12.6 pp95
Nature's Prophet61.1%+11.6 pp108
Snapfire58.3%+8.7 pp206
Shadow Fiend61.2%+11.6 pp85
Drow Ranger55.9%+6.4 pp229
Viper59.1%+9.6 pp88
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma37.5%-12.0 pp104
Shadow Shaman41.0%-8.6 pp227
Sven42.3%-7.2 pp248
Phoenix40.3%-9.2 pp134
Dragon Knight44.2%-5.4 pp396
Kunkka39.2%-10.4 pp74
Anti-Mage45.5%-4.1 pp343
Bounty Hunter43.8%-5.8 pp192
The column in pp represents the difference from the hero's overall win rate (49.5%); the last number is the sample size.
