Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 489 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 47.6% | 332 matches |
| 35 to 50 min | 49.8% | 265 matches |
| 50 min or more | 40.6% | 69 matches |
Starting items
Iron Branch100.0%
Sentry Ward100.0%
Tango100.0%
Smoke of Deceit100.0%
Faerie Fire100.0%
Blood Grenade100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 37 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 54.1% | 55.0% | 11:34 | |
| 43.2% | 50.0% | 17:04 | |
| 10.8% | 75.0% | 21:50 | |
| 62.2% | 60.9% | – | |
| 51.4% | 68.4% | – | |
| 32.4% | 75.0% | – | |
| 18.9% | 71.4% | – | |
| 18.9% | 57.1% | – | |
| 8.1% | 100.0% | – | |
| 8.1% | 100.0% | – | |
| 8.1% | 66.7% | – | |
| 8.1% | 0.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Keeper of the Light78.6%+30.9 pp14
Omniknight85.7%+38.1 pp7
Tinker70.6%+22.9 pp17
Grimstroke61.9%+14.2 pp42
Lifestealer58.9%+11.3 pp56
Spectre62.1%+14.4 pp29
Drow Ranger59.5%+11.8 pp37
Leshrac65.0%+17.3 pp20
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 11:34 | 10–15100% | |
| 1 | 13:45 | 10–15100% | |
| 1 | 17:04 | 15–20100% | |
| 1 | 21:50 | 20–25100% | |
| 1 | 4:57 | 0–5100% | |
| 1 | 24:21 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Snapfire70.0%+22.3 pp30
Slark64.9%+17.3 pp57
Hoodwink63.8%+16.2 pp47
Shadow Fiend80.0%+32.3 pp10
Centaur Warrunner75.0%+27.3 pp12
Axe61.4%+13.7 pp44
Lion59.0%+11.4 pp61
Sniper68.4%+20.8 pp19
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Primal Beast17.7%-30.0 pp17
Leshrac16.7%-31.0 pp12
Tidehunter28.1%-19.5 pp32
Rubick38.8%-8.8 pp85
Void Spirit25.0%-22.7 pp16
Wraith King27.8%-19.9 pp18
Invoker39.4%-8.2 pp71
Drow Ranger33.3%-14.3 pp30
The column in pp represents the difference from the hero's overall win rate (47.7%); the last number is the sample size.
