Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 489 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talent data is not yet available.
By match duration
| Up to 35 min | 47.4% | 333 matches |
| 35 to 50 min | 49.8% | 261 matches |
| 50 min or more | 40.6% | 69 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Gauntlets of Strength77.8%
Magic Stick66.7%
Iron Branch75.0%
Quelling Blade50.0%
Tango50.0%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
There is no item data for this function yet.
Best allies
Win rate with each ally (minimum of 1 matches).
Keeper of the Light78.6%+30.9 pp14
Omniknight85.7%+38.1 pp7
Tinker70.6%+22.9 pp17
Grimstroke61.9%+14.2 pp42
Lifestealer58.9%+11.3 pp56
Spectre62.1%+14.4 pp29
Drow Ranger59.5%+11.8 pp37
Leshrac65.0%+17.3 pp20
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
No matches with the purchase order yet.
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Snapfire70.0%+22.3 pp30
Slark64.9%+17.3 pp57
Hoodwink63.8%+16.2 pp47
Shadow Fiend80.0%+32.3 pp10
Centaur Warrunner75.0%+27.3 pp12
Axe61.4%+13.7 pp44
Lion59.0%+11.4 pp61
Sniper68.4%+20.8 pp19
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Primal Beast17.7%-30.0 pp17
Leshrac16.7%-31.0 pp12
Tidehunter28.1%-19.5 pp32
Rubick38.8%-8.8 pp85
Void Spirit25.0%-22.7 pp16
Wraith King27.8%-19.9 pp18
Invoker39.4%-8.2 pp71
Drow Ranger33.3%-14.3 pp30
The column in pp represents the difference from the hero's overall win rate (47.7%); the last number is the sample size.
