Enchantress

Day 10/10 · Divine

Rank

Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Hard Support
Matches
485
Win rate
50.3%
Adjusted WR
45.9%
Pick rate
1.0%
Position in the role
#44 of 127
Score
A67/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 301 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

30 matches · 66.7% win rate · 10.0% of matches
Nature's Attendants
1
Enchant
2
Enchant
3
Nature's Attendants
4
Enchant
5
Untouchable
6
Enchant
7
Nature's Attendants
8
Nature's Attendants
9
Impetus
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.

+6.5% Impetus Damage
Picked 86.3% · Win 62.9%
Main pick
25
+80 Untouchable Attack Slow
Picked 13.7% · Win 54.2%
+9 Nature's Attendants Wisps
Picked 47.7% · Win 60.3%
Best win rate
20
+150 Health / +25 Damage for Enchantress and her units
Picked 52.3% · Win 58.1%
Most picked
+30 Attack Speed for Enchantress and her units
Picked 69.0% · Win 54.8%
Most picked
15
+8 Nature's Attendants Heal
Picked 31.0% · Win 55.5%
Best win rate
+5 Armor for Enchantress and her units
Picked 69.7% · Win 48.6%
Main pick
10
+30 Movespeed during Nature's Attendants
Picked 30.3% · Win 46.1%

By match duration

Up to 35 min43.6%133 matches
35 to 50 min44.9%69 matches
50 min or more50.0%12 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango47.0%
  • Blood Grenade46.2%
  • Iron Branch47.9%
  • Sentry Ward46.8%
  • Magic Stick47.1%
  • Faerie Fire45.5%
  • Circlet45.1%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Null Talisman2650.0%3:00
Infused Raindrops6259.7%4:28
Magic Wand85148.2%4:47
Urn of Shadows2828.6%6:00
Headdress14860.8%9:25
Drum of Endurance21956.2%12:33
Aghanim's Scepter64153.5%23:33
Force Staff33656.0%26:49
Dragon Lance17658.5%29:56
Hurricane Pike14665.1%31:55

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand8514:47
0–550%5–1048%10–1536%
Aghanim's Scepter64123:33
15–2065%20–2555%25–3048%30–3550%
Force Staff33626:49
20–2548%25–3059%30–3559%
Drum of Endurance21912:33
10–1558%15–2048%
Dragon Lance17629:56
25–3063%30–3553%
Headdress1489:25
5–1057%10–1567%
Hurricane Pike14631:55
25–3074%30–3563%35–4062%
Infused Raindrops624:28
0–552%5–1069%
Urn of Shadows286:00
5–1029%
Null Talisman263:00
0–550%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (45.8%); the last number is the sample size.