Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 294 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 45.1% | 142 matches |
| 35 to 50 min | 44.7% | 94 matches |
| 50 min or more | 55.6% | 18 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango47.0%
Blood Grenade46.2%
Iron Branch47.9%
Sentry Ward46.8%
Magic Stick47.1%
Faerie Fire45.5%
Circlet45.1%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 26 | 50.0% | 3:00 | |
| 62 | 59.7% | 4:28 | |
| 851 | 48.2% | 4:47 | |
| 28 | 28.6% | 6:00 | |
| 148 | 60.8% | 9:25 | |
| 219 | 56.2% | 12:33 | |
| 641 | 53.5% | 23:33 | |
| 336 | 56.0% | 26:49 | |
| 176 | 58.5% | 29:56 | |
| 146 | 65.1% | 31:55 |
Best allies
Win rate with each ally (minimum of 1 matches).
Warlock100.0%+52.6 pp4
Anti-Mage60.0%+12.6 pp45
Ogre Magi71.4%+24.0 pp14
Disruptor61.5%+14.1 pp26
Juggernaut54.9%+7.5 pp51
Sand King75.0%+27.6 pp8
Marci75.0%+27.6 pp8
Dawnbreaker59.3%+11.9 pp27
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 851 | 4:47 | 0–550%5–1048%10–1536% | |
| 641 | 23:33 | 15–2065%20–2555%25–3048%30–3550% | |
| 336 | 26:49 | 20–2548%25–3059%30–3559% | |
| 219 | 12:33 | 10–1558%15–2048% | |
| 176 | 29:56 | 25–3063%30–3553% | |
| 148 | 9:25 | 5–1057%10–1567% | |
| 146 | 31:55 | 25–3074%30–3563%35–4062% | |
| 62 | 4:28 | 0–552%5–1069% | |
| 28 | 6:00 | 5–1029% | |
| 26 | 3:00 | 0–550% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tiny76.9%+29.5 pp13
Lina63.4%+16.0 pp41
Terrorblade75.0%+27.6 pp12
Slardar77.8%+30.4 pp9
Huskar77.8%+30.4 pp9
Queen of Pain62.1%+14.7 pp29
Rubick54.2%+6.8 pp72
Hoodwink57.9%+10.5 pp38
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Lone Druid0.0%-47.4 pp6
Riki15.4%-32.0 pp13
Phantom Lancer32.3%-15.1 pp31
Witch Doctor35.1%-12.3 pp37
Omniknight14.3%-33.1 pp7
Tusk26.7%-20.7 pp15
Ring Master33.3%-14.1 pp27
Spirit Breaker36.1%-11.3 pp36
The column in pp represents the difference from the hero's overall win rate (47.4%); the last number is the sample size.
