Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 222 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 57.0% | 302 matches |
| 35 to 50 min | 44.4% | 151 matches |
| 50 min or more | 45.0% | 20 matches |
Starting items
Iron Branch100.0%
Magic Stick100.0%
Circlet75.0%
Observer Ward75.0%
Tango75.0%
Faerie Fire50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 102 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 20.6% | 57.1% | 1:34 | |
| 45.1% | 60.9% | 2:05 | |
| 60.8% | 61.3% | 4:57 | |
| 39.2% | 55.0% | 7:16 | |
| 37.3% | 65.8% | 12:04 | |
| 17.6% | 77.8% | 15:15 | |
| 25.5% | 69.2% | 15:57 | |
| 19.6% | 70.0% | 19:03 | |
| 19.6% | 90.0% | – | |
| 19.6% | 75.0% | – | |
| 14.7% | 86.7% | – | |
| 10.8% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Disruptor71.7%+19.6 pp46
Batrider100.0%+47.8 pp5
Bloodseeker100.0%+47.8 pp4
Venomancer75.0%+22.8 pp16
Lich63.6%+11.5 pp55
Night Stalker67.7%+15.6 pp31
Outworld Devourer63.5%+11.3 pp52
Necrophos62.5%+10.3 pp48
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 4:57 | Start100%0–550%10–150% | |
| 2 | 7:16 | 5–1050% | |
| 2 | 2:05 | 0–550% | |
| 2 | 17:20 | 10–150%20–250% | |
| 1 | 1:34 | 0–50% | |
| 1 | 15:15 | 15–200% | |
| 1 | 17:06 | 15–20100% | |
| 1 | 3:24 | 0–5100% | |
| 1 | 20:27 | 20–25100% | |
| 1 | 6:01 | 5–10100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Vengeful Spirit74.2%+22.0 pp31
Gyrocopter75.0%+22.8 pp28
Venomancer73.9%+21.8 pp23
Zeus65.6%+13.4 pp61
Shadow Demon87.5%+35.3 pp8
Morphling72.7%+20.6 pp22
Leshrac75.0%+22.8 pp16
Nature's Prophet67.7%+15.6 pp31
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma26.1%-26.1 pp23
Storm Spirit33.3%-18.8 pp30
Rubick42.6%-9.5 pp129
Templar Assassin29.4%-22.8 pp17
Omniknight29.4%-22.8 pp17
Invoker45.1%-7.1 pp111
Night Stalker40.8%-11.3 pp49
Clinkz34.8%-17.4 pp23
The column in pp represents the difference from the hero's overall win rate (52.2%); the last number is the sample size.
