Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 447 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.3% | 1,035 matches |
| 35 to 50 min | 51.4% | 1,024 matches |
| 50 min or more | 47.4% | 287 matches |
Starting items
Iron Branch100.0%
Tango87.5%
Sage's Mask75.0%
Enchanted Mango50.0%
Mantle of Intelligence37.5%
Circlet37.5%
Faerie Fire37.5%
Quelling Blade12.5%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 79 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 44.3% | 40.0% | 1:16 | |
| 48.1% | 42.1% | 5:27 | |
| 51.9% | 31.7% | 6:06 | |
| 30.4% | 29.2% | 8:47 | |
| 67.1% | 45.3% | 10:02 | |
| 6.3% | 40.0% | 14:35 | |
| 8.9% | 0.0% | 18:08 | |
| 5.1% | 100.0% | 18:41 | |
| 46.8% | 51.3% | 19:04 | |
| 39.2% | 58.1% | 19:45 | |
| 8.9% | 71.4% | – | |
| 6.3% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter58.0%+9.4 pp286
Disruptor58.7%+10.0 pp150
Chaos Knight80.0%+31.4 pp10
Slark55.2%+6.6 pp221
Nyx Assassin55.0%+6.3 pp211
Winter Wyvern57.1%+8.5 pp119
Spirit Breaker53.2%+4.5 pp363
Marci61.7%+13.1 pp47
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 10:02 | 5–1075%10–150% | |
| 5 | 7:28 | 0–50%5–1067%10–15100% | |
| 5 | 8:47 | 0–50%5–1050%10–15100% | |
| 4 | 5:27 | Start100%0–5100%15–200% | |
| 4 | 19:04 | 15–20100%20–250% | |
| 4 | 19:30 | 15–2067%20–25100% | |
| 3 | 19:45 | 15–20100%20–25100% | |
| 3 | 1:13 | 0–567% | |
| 3 | 6:06 | 0–550%10–150% | |
| 3 | 18:41 | 5–10100%20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend75.9%+27.2 pp58
Batrider86.7%+38.0 pp15
Puck63.8%+15.2 pp58
Tiny62.5%+13.9 pp64
Drow Ranger57.6%+9.0 pp158
Huskar61.3%+12.7 pp62
Tidehunter56.7%+8.0 pp150
Templar Assassin63.4%+14.8 pp41
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Sven35.6%-13.1 pp208
Lone Druid29.3%-19.4 pp41
Ember Spirit37.3%-11.3 pp134
Techies39.1%-9.6 pp174
Snapfire38.4%-10.2 pp138
Visage28.6%-20.1 pp28
Brewmaster34.7%-14.0 pp49
Nyx Assassin40.9%-7.7 pp154
The column in pp represents the difference from the hero's overall win rate (48.6%); the last number is the sample size.
