Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 456 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 47.2% | 600 matches |
| 35 to 50 min | 52.8% | 534 matches |
| 50 min or more | 48.1% | 133 matches |
Starting items
Iron Branch100.0%
Tango87.5%
Sage's Mask75.0%
Enchanted Mango50.0%
Mantle of Intelligence37.5%
Circlet37.5%
Faerie Fire37.5%
Quelling Blade12.5%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 82 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 45.1% | 40.5% | 1:16 | |
| 47.6% | 41.0% | 5:27 | |
| 52.4% | 34.9% | 6:06 | |
| 30.5% | 28.0% | 8:47 | |
| 68.3% | 46.4% | 10:02 | |
| 6.1% | 40.0% | 14:35 | |
| 8.5% | 0.0% | 18:08 | |
| 4.9% | 100.0% | 18:41 | |
| 48.8% | 52.5% | 19:04 | |
| 40.2% | 60.6% | 19:45 | |
| 8.5% | 71.4% | – | |
| 6.1% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter57.2%+8.6 pp271
Slark57.4%+8.7 pp204
Disruptor58.5%+9.8 pp142
Chaos Knight85.7%+37.1 pp7
Treant Protector85.7%+37.1 pp7
Spirit Breaker54.0%+5.3 pp341
Nyx Assassin55.3%+6.6 pp199
Wraith King62.8%+14.1 pp43
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 10:02 | 5–1075%10–150% | |
| 5 | 7:28 | 0–50%5–1067%10–15100% | |
| 5 | 8:47 | 0–50%5–1050%10–15100% | |
| 4 | 5:27 | Start100%0–5100%15–200% | |
| 4 | 19:04 | 15–20100%20–250% | |
| 4 | 19:30 | 15–2067%20–25100% | |
| 3 | 19:45 | 15–20100%20–25100% | |
| 3 | 1:13 | 0–567% | |
| 3 | 6:06 | 0–550%10–150% | |
| 3 | 18:41 | 5–10100%20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend78.2%+29.5 pp55
Batrider84.6%+36.0 pp13
Puck67.3%+18.7 pp52
Huskar63.8%+15.2 pp58
Tiny62.3%+13.7 pp61
Tidehunter57.6%+9.0 pp144
Drow Ranger57.1%+8.4 pp149
Axe56.3%+7.6 pp151
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Sven36.2%-12.5 pp199
Lone Druid29.3%-19.4 pp41
Techies38.2%-10.4 pp170
Ember Spirit37.9%-10.7 pp124
Nyx Assassin39.3%-9.4 pp140
Visage28.0%-20.6 pp25
Legion Commander40.1%-8.5 pp162
Snapfire40.3%-8.3 pp129
The column in pp represents the difference from the hero's overall win rate (48.6%); the last number is the sample size.
