Dark Seer

Day 10/10 · Immortal

Rank

Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Support
Matches
17
Win rate
29.4%
Adjusted WR
13.3%
Pick rate
0.1%
Position in the role
#103 of 123
Score
D17/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 500 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

58 matches · 39.7% win rate · 11.6% of matches
Ion Shell
1
Surge
2
Ion Shell
3
Vacuum
4
Ion Shell
5
Wall of Replica
6
Ion Shell
7
Surge
8
Surge
9
Surge
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Support, based on STRATZ data. The selection represents the share of each option at that level.

2 Ion Shell Charges
Picked 25.0% · Win 42.9%
25
350 AoE Surge
Picked 75.0% · Win 76.2%
Main pick
-40s Wall of Replica Cooldown
Picked 29.0% · Win 70.0%
Best win rate
20
+50 Ion Shell Damage
Picked 71.0% · Win 59.2%
Most picked
+75 Vacuum AoE
Picked 69.2% · Win 58.1%
Main pick
15
-1.5s Surge Cooldown
Picked 30.8% · Win 48.5%
+15% Wall of Replica Illusion Damage
Picked 26.6% · Win 41.2%
10
+65 Ion Shell Radius
Picked 73.4% · Win 51.1%
Main pick

By match duration

Up to 35 min46.7%430 matches
35 to 50 min54.6%240 matches
50 min or more38.2%55 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango46.7%
  • Iron Branch41.9%
  • Blood Grenade47.5%
  • Sentry Ward48.4%
  • Magic Stick50.0%
  • Clarity63.3%
  • Enchanted Mango32.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.1%); the last number is the sample size.