Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 74 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 48.4% | 153 matches |
| 35 to 50 min | 48.5% | 103 matches |
| 50 min or more | 50.0% | 22 matches |
Starting items
Quelling Blade100.0%
Magic Stick100.0%
Tango100.0%
Gauntlets of Strength50.0%
Iron Branch50.0%
Circlet50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 29 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 72.4% | 42.9% | 2:38 | |
| 96.6% | 42.9% | 4:55 | |
| 51.7% | 20.0% | 7:05 | |
| 69.0% | 50.0% | 12:31 | |
| 20.7% | 50.0% | 17:29 | |
| 41.4% | 66.7% | – | |
| 24.1% | 28.6% | – | |
| 20.7% | 66.7% | – | |
| 10.3% | 66.7% | – | |
| 10.3% | 33.3% | – | |
| 6.9% | 50.0% | – | |
| 6.9% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Earth Spirit78.6%+31.0 pp14
Phoenix67.7%+20.2 pp31
Dark Seer80.0%+32.4 pp10
Invoker61.5%+14.0 pp52
Night Stalker70.6%+23.0 pp17
Ancient Apparition63.0%+15.4 pp27
Nyx Assassin63.0%+15.4 pp27
Visage83.3%+35.8 pp6
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2 | 4:55 | 0–50%5–100% | |
| 2 | 15:58 | 10–150%15–200% | |
| 2 | 12:31 | 10–150% | |
| 1 | 7:05 | 5–100% | |
| 1 | 2:38 | 0–50% | |
| 1 | 17:29 | 15–200% | |
| 1 | 22:27 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon80.0%+32.4 pp15
Weaver80.0%+32.4 pp10
Lion59.7%+12.1 pp72
Spirit Breaker60.0%+12.4 pp65
Void Spirit75.0%+27.4 pp12
Viper66.7%+19.1 pp21
Batrider100.0%+52.4 pp3
Legion Commander59.5%+11.9 pp37
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Ancient Apparition20.0%-27.6 pp25
Phoenix25.0%-22.6 pp28
Shadow Shaman34.6%-13.0 pp55
Invoker35.8%-11.8 pp67
Earthshaker36.1%-11.5 pp61
Dragon Knight36.2%-11.4 pp58
Grimstroke29.2%-18.4 pp24
Jakiro25.0%-22.6 pp16
The column in pp represents the difference from the hero's overall win rate (47.6%); the last number is the sample size.
