Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 638 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 40.0% | 483 matches |
| 35 to 50 min | 53.3% | 347 matches |
| 50 min or more | 46.9% | 64 matches |
Starting items
Gauntlets of Strength100.0%
Tango100.0%
Ring of Protection66.7%
Iron Branch66.7%
Quelling Blade33.3%
Observer Ward33.3%
Faerie Fire33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 85 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 69.4% | 28.8% | 7:13 | |
| 61.2% | 40.4% | 9:03 | |
| 37.6% | 37.5% | 13:52 | |
| 5.9% | 60.0% | 17:01 | |
| 35.3% | 50.0% | 20:19 | |
| 24.7% | 28.6% | – | |
| 21.2% | 44.4% | – | |
| 12.9% | 27.3% | – | |
| 9.4% | 50.0% | – | |
| 7.1% | 50.0% | – | |
| 5.9% | 20.0% | – | |
| 4.7% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Night Stalker85.7%+39.8 pp7
Skywrath Mage60.0%+14.1 pp55
Void Spirit68.4%+22.5 pp19
Slark56.3%+10.5 pp71
Razor72.7%+26.8 pp11
Ember Spirit57.5%+11.6 pp47
Winter Wyvern56.9%+11.0 pp51
Kunkka69.2%+23.3 pp13
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 7:13 | 0–550%10–15100% | |
| 2 | 13:52 | 10–15100% | |
| 2 | 23:12 | 20–25100% | |
| 1 | 9:03 | 5–10100% | |
| 1 | 7:45 | 5–10100% | |
| 1 | 17:01 | 15–20100% | |
| 1 | 20:19 | 20–25100% | |
| 1 | 9:41 | 5–10100% | |
| 1 | 20:58 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Clockwerk81.3%+35.4 pp16
Viper75.0%+29.1 pp24
Kez69.2%+23.3 pp26
Timbersaw61.9%+16.0 pp42
Lion53.8%+8.0 pp91
Earthshaker54.2%+8.3 pp72
Spirit Breaker52.7%+6.8 pp93
Drow Ranger55.0%+9.1 pp60
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dragon Knight34.1%-11.8 pp91
Necrophos32.8%-13.1 pp61
Lich35.2%-10.7 pp71
Dazzle28.6%-17.3 pp28
Bristleback12.5%-33.4 pp8
Sven34.9%-11.0 pp63
Underlord27.3%-18.6 pp22
Enigma29.2%-16.7 pp24
The column in pp represents the difference from the hero's overall win rate (45.9%); the last number is the sample size.
