Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 378 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 62.1% | 145 matches |
| 35 to 50 min | 44.3% | 122 matches |
| 50 min or more | 34.6% | 26 matches |
Starting items
Quelling Blade100.0%
Iron Branch100.0%
Sage's Mask100.0%
Magic Stick100.0%
Tango100.0%
Circlet50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 38 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 23.7% | 33.3% | 2:07 | |
| 71.1% | 48.2% | 3:54 | |
| 28.9% | 45.5% | 7:08 | |
| 50.0% | 42.1% | 13:26 | |
| 28.9% | 36.4% | 15:44 | |
| 52.6% | 60.0% | 18:35 | |
| 47.4% | 77.8% | – | |
| 21.1% | 62.5% | – | |
| 15.8% | 100.0% | – | |
| 15.8% | 83.3% | – | |
| 13.2% | 80.0% | – | |
| 10.5% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Tusk78.3%+29.3 pp23
Outworld Devourer76.9%+27.9 pp26
Pudge62.3%+13.4 pp77
Oracle75.0%+26.0 pp16
Magnus70.6%+21.6 pp17
Tinker68.4%+19.4 pp19
Earthshaker63.3%+14.4 pp30
Lifestealer59.6%+10.6 pp47
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2 | 3:54 | 0–50% | |
| 1 | 18:35 | 15–200% | |
| 1 | 15:44 | 15–200% | |
| 1 | 2:07 | 0–50% | |
| 1 | 5:54 | 5–100% | |
| 1 | 13:26 | 10–150% | |
| 1 | 7:08 | 5–100% | |
| 1 | 8:00 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tiny90.0%+41.0 pp10
Io74.1%+25.1 pp27
Hoodwink69.2%+20.3 pp39
Monkey King73.9%+24.9 pp23
Invoker63.9%+15.0 pp61
Shadow Shaman64.7%+15.7 pp34
Sven60.4%+11.4 pp48
Bloodseeker83.3%+34.4 pp6
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Meepo0.0%-49.0 pp5
Enigma30.0%-19.0 pp30
Ember Spirit32.4%-16.6 pp37
Spirit Breaker35.7%-13.3 pp42
Alchemist14.3%-34.7 pp7
Disruptor38.1%-10.9 pp42
Dragon Knight41.0%-8.0 pp61
Witch Doctor39.1%-9.9 pp46
The column in pp represents the difference from the hero's overall win rate (49.0%); the last number is the sample size.
