Alchemist

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
282
Win rate
46.1%
Adjusted WR
40.4%
Pick rate
0.4%
Position in the role
#79 of 127
Score
C41/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 157 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

14 matches · 35.7% win rate · 8.9% of matches
Acid Spray
1
Unstable Concoction
2
Acid Spray
3
Unstable Concoction
4
Acid Spray
5
Chemical Rage
6
Acid Spray
7
Unstable Concoction
8
Unstable Concoction
9
Corrosive Weaponry
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

+50 Chemical Rage Movement Speed
Picked 54.5% · Win 61.9%
Most picked
25
+50 Chemical Rage Regeneration
Picked 45.5% · Win 64.7%
Best win rate
-0.1s Chemical Rage Base Attack Time
Picked 70.3% · Win 56.5%
Main pick
20
+400 Unstable Concoction Max Damage
Picked 29.7% · Win 53.7%
+?% Corrosive Weaponry Slow / Damage Reduction Per Stack
Picked 0.0% · Win –
15
Greevil's Greed provides +3 Damage per stack
Picked 100.0% · Win 50.4%
Main pick
+1 Acid Spray Armor Reduction
Picked 23.4% · Win 46.8%
10
+150 Unstable Concoction Radius
Picked 76.6% · Win 47.8%
Main pick

By match duration

Up to 35 min42.7%286 matches
35 to 50 min49.7%183 matches
50 min or more50.0%46 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Quelling Blade47.5%
  • Tango47.9%
  • Gauntlets of Strength48.3%
  • Iron Branch45.3%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer2733.3%1:00
Magic Wand3043.3%2:00
Soul Ring48248.1%2:15
Radiance45851.3%13:21
Blink Dagger39553.2%16:23
Yasha8658.1%19:58
Black King Bar13846.4%24:43

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Soul Ring4822:15
0–548%5–1045%
Radiance45813:21
10–1554%15–2043%
Blink Dagger39516:23
10–1562%15–2053%20–2535%
Black King Bar13824:43
20–2542%25–3053%
Yasha8619:58
15–2065%20–2555%
Magic Wand302:00
0–543%
Bracer271:00
0–533%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (45.8%); the last number is the sample size.