Underlord

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
1,473
Win rate
45.1%
Adjusted WR
42.6%
Pick rate
4.2%
Position in the meta
#113 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 352 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

87 matches · 40.2% win rate · 24.7% of matches
Firestorm
1
Pit of Malice
2
Firestorm
3
Atrophy Aura
4
Firestorm
5
Fiend's Gate
6
Firestorm
7
Pit of Malice
8
Pit of Malice
9
Pit of Malice
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+0.4s Pit of Malice Root
Picked 81.4% · Win 63.6%
Most picked
25
160 DPS in 700 Radius Around Fiend's Gate
Picked 18.6% · Win 64.5%
Best win rate
+0.6% Firestorm Burn Damage
Picked 89.8% · Win 56.5%
Main pick
20
+10% Atrophy Aura Attack Damage Reduction/Gain
Picked 10.2% · Win 53.2%
Pit of Malice Slows by 20%
Picked 28.3% · Win 50.4%
Best win rate
15
-5s Firestorm Cooldown
Picked 71.7% · Win 49.5%
Most picked
+5% Invading Force Movement Bonus/Damage Reduction
Picked 66.6% · Win 46.5%
Most picked
10
+15s Atrophy Aura Duration
Picked 33.4% · Win 47.0%
Best win rate

By match duration

Up to 35 min43.6%553 matches
35 to 50 min45.8%721 matches
50 min or more46.7%199 matches

Starting items

  • Gauntlets of Strength100.0%
  • Iron Branch100.0%
  • Magic Stick100.0%
  • Tango100.0%
  • Blood Grenade100.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 29 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand58.6%47.1%3:25
Bracer31.0%22.2%3:25
Arcane Boots55.2%25.0%5:39
Soul Ring75.9%45.5%8:44
Rod of Atos48.3%21.4%11:30
Aghanim's Scepter62.1%38.9%21:53
Power Treads17.2%40.0%–
Shiva's Guard13.8%100.0%–
Guardian Greaves10.3%100.0%–
Pipe of Insight10.3%66.7%–
Phase Boots10.3%33.3%–
Black King Bar6.9%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand13:25
0–50%
Bracer13:25
0–50%
Ring of Basilius12:52
0–50%
Aghanim's Scepter121:53
20–250%
Soul Ring18:44
5–100%
Arcane Boots15:39
5–100%
Rod of Atos111:30
10–150%
Aghanim's Shard115:56
15–200%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (44.9%); the last number is the sample size.