Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 100 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 53.8% | 119 matches |
| 35 to 50 min | 31.0% | 42 matches |
| 50 min or more | 37.5% | 8 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch47.7%
Quelling Blade42.4%
Tango45.9%
Circlet54.4%
Magic Stick50.6%
Faerie Fire48.7%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 28 | 53.6% | 2:00 | |
| 27 | 44.4% | 2:00 | |
| 32 | 65.6% | 16:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Rubick73.9%+21.0 pp46
Techies75.0%+22.0 pp24
Marci87.5%+34.5 pp8
Drow Ranger71.4%+18.5 pp21
Axe72.2%+19.3 pp18
Legion Commander68.0%+15.0 pp25
Dawnbreaker70.6%+17.6 pp17
Crystal Maiden77.8%+24.8 pp9
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 32 | 16:00 | 15–2066% | |
| 28 | 2:00 | 0–554% | |
| 27 | 2:00 | 0–544% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon100.0%+47.0 pp8
Huskar90.0%+37.0 pp10
Ogre Magi77.8%+24.8 pp27
Keeper of the Light87.5%+34.5 pp8
Arc Warden81.8%+28.9 pp11
Tidehunter73.7%+20.7 pp19
Dark Willow73.7%+20.7 pp19
Magnus67.9%+14.9 pp28
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Outworld Devourer30.0%-23.0 pp40
Tiny12.5%-40.5 pp8
Pudge35.7%-17.3 pp56
Sven32.3%-20.7 pp31
Tusk25.0%-28.0 pp12
Dawnbreaker33.3%-19.6 pp24
Silencer35.7%-17.3 pp28
Rubick36.7%-16.3 pp30
The column in pp represents the difference from the hero's overall win rate (53.0%); the last number is the sample size.
