Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 476 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.4% | 744 matches |
| 35 to 50 min | 52.2% | 598 matches |
| 50 min or more | 50.8% | 130 matches |
Starting items
Iron Branch100.0%
Magic Stick100.0%
Sentry Ward100.0%
Tango100.0%
Blood Grenade88.9%
Dust of Appearance22.2%
Faerie Fire22.2%
Circlet11.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 174 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 7.5% | 61.5% | 4:34 | |
| 56.9% | 52.5% | 6:12 | |
| 75.9% | 53.8% | 10:29 | |
| 13.2% | 73.9% | 13:41 | |
| 29.9% | 50.0% | 16:53 | |
| 3.4% | 100.0% | 20:04 | |
| 28.2% | 67.4% | 20:43 | |
| 4.0% | 100.0% | 22:40 | |
| 12.6% | 27.3% | – | |
| 9.2% | 68.8% | – | |
| 4.0% | 100.0% | – | |
| 3.4% | 33.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Dazzle72.2%+21.2 pp36
Hoodwink62.7%+11.7 pp118
Magnus60.6%+9.6 pp170
Enigma64.3%+13.3 pp70
Outworld Devourer58.1%+7.1 pp272
Keeper of the Light63.8%+12.8 pp58
Riki63.1%+12.1 pp65
Night Stalker58.1%+7.0 pp186
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 6:12 | 0–580%5–1050%10–15100% | |
| 8 | 7:24 | 0–5100%5–10100%10–1567% | |
| 8 | 10:29 | 5–10100%10–1575% | |
| 3 | 20:43 | 15–2050%20–25100% | |
| 3 | 16:53 | 10–15100%15–20100%20–25100% | |
| 3 | 20:35 | 15–20100%20–25100% | |
| 1 | 21:49 | 20–25100% | |
| 1 | 21:35 | 20–25100% | |
| 1 | 1:59 | 0–5100% | |
| 1 | 22:40 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Nature's Prophet64.5%+13.5 pp121
Shadow Demon66.7%+15.7 pp45
Enchantress67.5%+16.5 pp40
Silencer60.0%+9.0 pp140
Drow Ranger58.1%+7.0 pp205
Tidehunter58.1%+7.1 pp179
Zeus57.8%+6.8 pp173
Ogre Magi57.4%+6.4 pp176
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Visage26.5%-24.5 pp49
Outworld Devourer41.0%-10.0 pp256
Slark44.4%-6.6 pp270
Arc Warden40.5%-10.6 pp89
Legion Commander44.9%-6.1 pp225
Dawnbreaker44.6%-6.4 pp186
Bounty Hunter45.0%-6.0 pp180
Juggernaut46.3%-4.7 pp255
The column in pp represents the difference from the hero's overall win rate (51.0%); the last number is the sample size.
