Io

Day 10/10 · Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
240
Win rate
50.0%
Adjusted WR
43.7%
Pick rate
1.2%
Position in the role
#44 of 126
Score
A67/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 246 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

101 matches · 59.4% win rate · 41.1% of matches
Spirits
1
Tether
2
Spirits
3
Overcharge
4
Spirits
5
Relocate
6
Spirits
7
Overcharge
8
Overcharge
9
Overcharge
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

-?s Relocate Cast Delay
Picked 0.0% · Win –
25
Attack Tethered Ally's Target (=50% damage)
Picked 100.0% · Win 61.8%
Main pick
+0.2% Overcharge Max HP Regen Bonus
Picked 2.5% · Win 66.7%
Best win rate
20
-30s Relocate Cooldown
Picked 97.6% · Win 57.8%
Most picked
+5% Tether Movement Speed
Picked 0.1% · Win 0.0%
15
+40%% Spirits Damage
Picked 99.9% · Win 52.3%
Main pick
+1.5s Overcharge Duration
Picked 87.7% · Win 50.7%
Main pick
10
+8 Strength
Picked 12.3% · Win 42.7%

By match duration

Up to 35 min56.2%521 matches
35 to 50 min53.8%273 matches
50 min or more36.4%55 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch49.8%
  • Tango49.7%
  • Faerie Fire47.1%
  • Observer Ward47.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand1,38151.1%3:25
Null Talisman84550.6%3:39
Infused Raindrops16445.7%3:48
Aghanim's Scepter1,73650.9%14:05
Black King Bar1,30652.3%22:01
Shiva's Guard1,04860.7%27:50
Soul Booster29371.7%31:24
Octarine Core17874.2%32:46
Scythe of Vyse26167.4%36:35

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Aghanim's Scepter1,73614:05
10–1559%15–2038%
Magic Wand1,3813:25
0–552%5–1045%
Black King Bar1,30622:01
15–2070%20–2551%25–3039%
Shiva's Guard1,04827:50
20–2578%25–3064%30–3547%35–4036%
Null Talisman8453:39
0–552%5–1044%
Soul Booster29331:24
25–3078%30–3572%35–4053%
Scythe of Vyse26136:35
30–3580%35–4064%40–4563%
Octarine Core17832:46
30–3573%35–4079%
Infused Raindrops1643:48
0–548%5–1037%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.6%); the last number is the sample size.