Io

Day 10/10 · Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
119
Win rate
59.7%
Adjusted WR
50.7%
Pick rate
0.6%
Position in the role
#11 of 120
Score
S90/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 251 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

101 matches · 59.4% win rate · 40.2% of matches
Spirits
1
Tether
2
Spirits
3
Overcharge
4
Spirits
5
Relocate
6
Spirits
7
Overcharge
8
Overcharge
9
Overcharge
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

-?s Relocate Cast Delay
Picked 0.0% · Win –
25
Attack Tethered Ally's Target (=50% damage)
Picked 100.0% · Win 65.2%
Main pick
+0.2% Overcharge Max HP Regen Bonus
Picked 5.6% · Win 40.6%
20
-30s Relocate Cooldown
Picked 94.4% · Win 52.5%
Main pick
+5% Tether Movement Speed
Picked 0.6% · Win 50.0%
Best win rate
15
+40%% Spirits Damage
Picked 99.4% · Win 48.5%
Most picked
+1.5s Overcharge Duration
Picked 87.9% · Win 50.5%
Main pick
10
+8 Strength
Picked 12.2% · Win 25.0%

By match duration

Up to 35 min55.9%521 matches
35 to 50 min54.4%259 matches
50 min or more37.0%54 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch48.4%
  • Gauntlets of Strength45.1%
  • Magic Stick44.2%
  • Faerie Fire45.4%
  • Tango49.4%
  • Circlet52.3%
  • Sage's Mask54.6%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Null Talisman16752.7%2:04
Magic Wand27148.3%3:30
Soul Ring38149.1%6:54
Helm of the Dominator53748.8%8:50
Aghanim's Scepter65249.5%16:49
Black King Bar40153.9%23:20
Maelstrom16850.6%23:43
Mjollnir6050.0%25:56

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Aghanim's Scepter65216:49
10–1560%15–2051%20–2525%
Helm of the Dominator5378:50
5–1051%10–1543%
Black King Bar40123:20
15–2081%20–2560%25–3037%
Soul Ring3816:54
0–545%5–1061%10–1543%
Magic Wand2713:30
0–548%5–1055%10–1541%
Maelstrom16823:43
20–2547%25–3057%
Null Talisman1672:04
0–553%
Mjollnir6025:56
25–3050%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.6%); the last number is the sample size.