Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 780 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.6% | 1,269 matches |
| 35 to 50 min | 51.1% | 1,180 matches |
| 50 min or more | 44.5% | 292 matches |
Starting items
Magic Stick100.0%
Tango100.0%
Blood Grenade88.9%
Iron Branch66.7%
Faerie Fire66.7%
Enchanted Mango33.3%
Healing Salve22.2%
Circlet11.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 140 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 10.0% | 64.3% | 3:36 | |
| 71.4% | 59.0% | 10:24 | |
| 60.0% | 54.8% | 10:28 | |
| 14.3% | 60.0% | 12:46 | |
| 52.1% | 65.8% | 17:19 | |
| 11.4% | 93.8% | 22:20 | |
| 10.7% | 73.3% | 23:47 | |
| 3.6% | 60.0% | 27:11 | |
| 8.6% | 91.7% | – | |
| 5.7% | 87.5% | – | |
| 4.3% | 100.0% | – | |
| 2.9% | 75.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bane83.3%+31.1 pp12
Enigma65.5%+13.2 pp84
Vengeful Spirit66.1%+13.9 pp65
Anti-Mage58.9%+6.6 pp253
Phantom Lancer59.7%+7.4 pp191
Slark57.7%+5.4 pp227
Arc Warden62.9%+10.6 pp70
Outworld Devourer57.5%+5.2 pp228
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 10:24 | 5–1025%10–150%15–200% | |
| 4 | 17:19 | 10–15100%15–2050%20–250% | |
| 4 | 7:26 | 5–1025% | |
| 4 | 10:28 | 5–1050%10–150% | |
| 2 | 22:20 | 20–25100% | |
| 2 | 12:30 | 5–100%15–200% | |
| 1 | 12:46 | 10–150% | |
| 1 | 22:19 | 20–250% | |
| 1 | 3:36 | 0–50% | |
| 1 | 23:47 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Naga Siren100.0%+47.7 pp7
Terrorblade71.0%+18.7 pp62
Monkey King69.2%+17.0 pp65
Undying62.9%+10.6 pp167
Lifestealer62.3%+10.0 pp167
Sand King70.3%+18.0 pp37
Drow Ranger61.0%+8.8 pp154
Tiny65.5%+13.3 pp58
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dazzle41.1%-11.2 pp129
Earth Spirit41.7%-10.6 pp120
Anti-Mage45.5%-6.8 pp308
Phoenix42.1%-10.2 pp114
Bounty Hunter43.2%-9.0 pp148
Keeper of the Light40.0%-12.3 pp70
Viper40.8%-11.5 pp76
Pugna41.3%-11.0 pp63
The column in pp represents the difference from the hero's overall win rate (52.3%); the last number is the sample size.
