Void Spirit

Day 10/10 · Divine and Immortal

Rank

Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Support
Matches
108
Win rate
43.5%
Adjusted WR
34.6%
Pick rate
0.2%
Position in the role
#84 of 127
Score
D34/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 396 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

50 matches · 54.0% win rate · 12.6% of matches
Resonant Pulse
1
Aether Remnant
2
Resonant Pulse
3
Dissimilate
4
Resonant Pulse
5
Astral Step
6
Resonant Pulse
7
Dissimilate
8
Dissimilate
9
Dissimilate
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Support, based on STRATZ data. The selection represents the share of each option at that level.

140% Astral Step Crit
Picked 61.0% · Win 60.0%
Main pick
25
Dissimilate Roots for 2s
Picked 39.0% · Win 56.3%
Outer Dissimilate Ring
Picked 69.9% · Win 54.2%
Most picked
20
-3s Astral Step Charge Restore Time
Picked 30.1% · Win 64.5%
Best win rate
+?% Resonant Pulse Barrier
Picked 0.0% · Win –
15
+65 Aether Remnant Damage
Picked 100.0% · Win 51.2%
Main pick
+1.5 Mana Regen
Picked 30.0% · Win 41.0%
10
+40 Resonant Pulse Damage
Picked 70.0% · Win 50.0%
Main pick

By match duration

Up to 35 min48.9%591 matches
35 to 50 min46.7%328 matches
50 min or more43.8%89 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango45.8%
  • Blood Grenade47.1%
  • Iron Branch47.2%
  • Magic Stick40.7%
  • Sentry Ward49.4%
  • Circlet52.6%
  • Faerie Fire49.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.5%); the last number is the sample size.