Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 83 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 64.3% | 207 matches |
| 35 to 50 min | 52.0% | 102 matches |
| 50 min or more | 60.0% | 15 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Circlet66.7%
Enchanted Mango66.7%
Orb of Blight66.7%
Observer Ward33.3%
Sentry Ward33.3%
Faerie Fire33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 57 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 59.6% | 79.4% | 1:19 | |
| 54.4% | 74.2% | 1:59 | |
| 10.5% | 66.7% | 2:59 | |
| 66.7% | 84.2% | 10:25 | |
| 52.6% | 73.3% | 11:18 | |
| 15.8% | 77.8% | 24:22 | |
| 36.8% | 71.4% | – | |
| 29.8% | 100.0% | – | |
| 26.3% | 86.7% | – | |
| 14.0% | 100.0% | – | |
| 8.8% | 60.0% | – | |
| 5.3% | 33.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Night Stalker92.3%+31.9 pp13
Rubick74.1%+13.8 pp58
Spirit Breaker73.3%+12.9 pp45
Juggernaut75.0%+14.6 pp36
Lich76.9%+16.5 pp26
Oracle76.9%+16.5 pp26
Sven70.2%+9.8 pp57
Dazzle75.0%+14.6 pp24
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 8:54 | 0–50%10–1550% | |
| 3 | 11:18 | 5–100%10–1550% | |
| 2 | 3:41 | 0–50%5–10100% | |
| 2 | 2:17 | 0–550% | |
| 2 | 10:25 | 10–1550% | |
| 2 | 7:56 | 5–1050% | |
| 2 | 6:59 | 5–1050% | |
| 2 | 16:26 | 15–2050% | |
| 1 | 20:18 | 20–250% | |
| 1 | 2:59 | 0–5100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Windranger71.4%+11.0 pp49
Witch Doctor73.0%+12.6 pp37
Luna69.6%+9.2 pp46
Axe71.9%+11.5 pp32
Juggernaut70.3%+9.9 pp37
Magnus70.6%+10.2 pp34
Lion66.1%+5.7 pp59
Primal Beast75.0%+14.6 pp20
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Slark42.9%-17.5 pp49
Rubick49.2%-11.2 pp63
Anti-Mage46.3%-14.1 pp41
Outworld Devourer47.5%-12.9 pp40
Legion Commander44.4%-16.0 pp27
Doom43.5%-16.9 pp23
Storm Spirit41.2%-19.2 pp17
Templar Assassin41.2%-19.2 pp17
The column in pp represents the difference from the hero's overall win rate (60.4%); the last number is the sample size.
