Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 335 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 58.1% | 621 matches |
| 35 to 50 min | 47.3% | 598 matches |
| 50 min or more | 52.6% | 156 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Circlet83.3%
Faerie Fire83.3%
Enchanted Mango50.0%
Slippers of Agility33.3%
Blood Grenade16.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 75 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 16.0% | 41.7% | 1:08 | |
| 22.7% | 64.7% | 1:45 | |
| 32.0% | 54.2% | 3:06 | |
| 16.0% | 75.0% | 3:11 | |
| 58.7% | 70.5% | 4:17 | |
| 48.0% | 69.4% | 8:11 | |
| 22.7% | 58.8% | 13:55 | |
| 26.7% | 75.0% | 14:34 | |
| 16.0% | 75.0% | 15:53 | |
| 30.7% | 78.3% | – | |
| 16.0% | 75.0% | – | |
| 12.0% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Marci75.8%+23.0 pp33
Earthshaker66.7%+13.9 pp90
Spirit Breaker63.3%+10.5 pp120
Dawnbreaker67.3%+14.5 pp52
Anti-Mage62.6%+9.8 pp115
Necrophos63.0%+10.2 pp81
Luna62.6%+9.9 pp83
Bounty Hunter62.0%+9.2 pp79
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 4:17 | 0–567%5–10100% | |
| 4 | 8:11 | 5–10100%10–150% | |
| 3 | 3:11 | 0–550%5–10100% | |
| 3 | 13:11 | 5–10100%10–15100%15–200% | |
| 2 | 3:06 | 0–5100% | |
| 2 | 15:19 | 10–15100%15–20100% | |
| 2 | 14:16 | 10–15100% | |
| 2 | 14:28 | 10–15100%15–20100% | |
| 1 | 14:34 | 10–150% | |
| 1 | 1:08 | 0–50% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Timbersaw76.3%+23.5 pp38
Huskar73.5%+20.7 pp49
Tidehunter67.7%+14.9 pp102
Lion61.9%+9.1 pp147
Zeus62.5%+9.7 pp80
Morphling69.0%+16.2 pp29
Shadow Shaman62.5%+9.7 pp64
Phantom Assassin63.5%+10.7 pp52
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Lycan8.3%-44.5 pp12
Centaur Warrunner23.1%-29.7 pp26
Chaos Knight22.2%-30.6 pp18
Enigma28.1%-24.7 pp32
Legion Commander40.7%-12.1 pp91
Snapfire39.4%-13.4 pp66
Phantom Lancer41.1%-11.7 pp73
Sand King33.3%-19.5 pp24
The column in pp represents the difference from the hero's overall win rate (52.8%); the last number is the sample size.
