Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 352 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 60.1% | 268 matches |
| 35 to 50 min | 52.4% | 124 matches |
| 50 min or more | 42.1% | 19 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Circlet83.3%
Faerie Fire83.3%
Enchanted Mango50.0%
Slippers of Agility33.3%
Blood Grenade16.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 95 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 13.7% | 46.2% | 1:08 | |
| 26.3% | 60.0% | 1:45 | |
| 29.5% | 57.1% | 3:06 | |
| 16.8% | 75.0% | 3:11 | |
| 57.9% | 65.5% | 4:17 | |
| 50.5% | 62.5% | 8:11 | |
| 21.1% | 50.0% | 13:55 | |
| 23.2% | 77.3% | 14:34 | |
| 16.8% | 81.3% | 15:53 | |
| 28.4% | 81.5% | – | |
| 15.8% | 66.7% | – | |
| 11.6% | 63.6% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Dawnbreaker77.1%+22.3 pp35
Luna69.0%+14.1 pp58
Earthshaker69.4%+14.6 pp49
Disruptor68.5%+13.7 pp54
Visage81.8%+27.0 pp11
Nyx Assassin66.0%+11.2 pp50
Juggernaut63.0%+8.2 pp73
Naga Siren100.0%+45.2 pp4
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 4:17 | 0–567%5–10100% | |
| 4 | 8:11 | 5–10100%10–150% | |
| 3 | 3:11 | 0–550%5–10100% | |
| 3 | 13:11 | 5–10100%10–15100%15–200% | |
| 2 | 3:06 | 0–5100% | |
| 2 | 15:19 | 10–15100%15–20100% | |
| 2 | 14:16 | 10–15100% | |
| 2 | 14:28 | 10–15100%15–20100% | |
| 1 | 14:34 | 10–150% | |
| 1 | 1:08 | 0–50% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Huskar79.3%+24.5 pp29
Timbersaw78.6%+23.8 pp28
Zeus72.6%+17.7 pp51
Tidehunter70.2%+15.3 pp67
Anti-Mage69.4%+14.6 pp49
Lion64.3%+9.5 pp98
Nature's Prophet71.0%+16.2 pp31
Enchantress76.5%+21.7 pp17
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma22.7%-32.1 pp22
Lycan11.1%-43.7 pp9
Snapfire36.2%-18.7 pp47
Pugna35.5%-19.3 pp31
Chaos Knight25.0%-29.8 pp12
Centaur Warrunner33.3%-21.5 pp21
Phoenix37.5%-17.3 pp32
Outworld Devourer43.1%-11.7 pp65
The column in pp represents the difference from the hero's overall win rate (54.8%); the last number is the sample size.
