Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 121 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 48.6% | 216 matches |
| 35 to 50 min | 47.3% | 169 matches |
| 50 min or more | 48.4% | 31 matches |
Starting items
Sage's Mask100.0%
Ring of Protection50.0%
Gloves of Haste50.0%
Tango50.0%
Blood Grenade50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 62 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 37.1% | 47.8% | 10:25 | |
| 32.3% | 60.0% | 17:08 | |
| 64.5% | 55.0% | – | |
| 25.8% | 37.5% | – | |
| 17.7% | 81.8% | – | |
| 17.7% | 45.5% | – | |
| 11.3% | 100.0% | – | |
| 9.7% | 33.3% | – | |
| 8.1% | 80.0% | – | |
| 8.1% | 60.0% | – | |
| 8.1% | 60.0% | – | |
| 6.5% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Huskar78.6%+29.6 pp14
Pudge59.8%+10.8 pp122
Invoker61.6%+12.6 pp73
Night Stalker62.3%+13.3 pp53
Enigma85.7%+36.7 pp7
Shadow Shaman64.7%+15.7 pp34
Anti-Mage59.0%+10.0 pp78
Mars75.0%+26.0 pp12
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 7:23 | 5–100% | |
| 1 | 12:46 | 10–150% | |
| 1 | 8:39 | 5–100% | |
| 1 | 4:06 | 0–50% | |
| 1 | 10:25 | 10–150% | |
| 1 | 17:08 | 15–200% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Meepo100.0%+51.0 pp6
Ring Master76.2%+27.2 pp21
Faceless Void72.0%+23.0 pp25
Clinkz76.9%+27.9 pp13
Magnus61.5%+12.5 pp52
Phantom Assassin68.2%+19.2 pp22
Underlord68.2%+19.2 pp22
Dragon Knight58.4%+9.4 pp77
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma21.4%-27.6 pp28
Vengeful Spirit27.6%-21.4 pp29
Drow Ranger34.5%-14.5 pp58
Oracle29.6%-19.4 pp27
Viper32.4%-16.7 pp34
Phantom Lancer37.8%-11.2 pp74
Marci28.6%-20.4 pp21
Spectre30.4%-18.6 pp23
The column in pp represents the difference from the hero's overall win rate (49.0%); the last number is the sample size.
