Vengeful Spirit

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
2,465
Win rate
52.1%
Adjusted WR
50.1%
Pick rate
7.0%
Position in the meta
#41 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 153 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

23 matches · 65.2% win rate · 15.0% of matches
Magic Missile
1
Wave of Terror
2
Magic Missile
3
Wave of Terror
4
Magic Missile
5
Nether Swap
6
Magic Missile
7
Wave of Terror
8
Wave of Terror
9
Vengeance Aura
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+16% Vengeance Aura Base Damage Bonus
Picked 65.1% · Win 61.5%
Most picked
25
-18s Nether Swap Cooldown
Picked 34.9% · Win 63.2%
Best win rate
Wave Of Terror Steals 25% Of Reduced Damage And Armor
Picked 76.5% · Win 58.9%
Most picked
20
-2s Magic Missile Cooldown
Picked 23.5% · Win 63.9%
Best win rate
-3 Wave of Terror Armor
Picked 79.3% · Win 54.9%
Most picked
15
+0.3s Magic Missile Stun Duration
Picked 20.7% · Win 57.5%
Best win rate
+150 Nether Swap Enemy Damage
Picked 72.6% · Win 52.4%
Main pick
10
+100 Magic Missile Cast Range
Picked 27.4% · Win 49.1%

By match duration

Up to 35 min52.3%1,106 matches
35 to 50 min51.8%1,125 matches
50 min or more52.1%234 matches

Starting items

  • Iron Branch100.0%
  • Tango100.0%
  • Magic Stick83.3%
  • Observer Ward83.3%
  • Sentry Ward66.7%
  • Blood Grenade66.7%
  • Circlet50.0%
  • Faerie Fire50.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 71 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Wraith Band29.6%42.9%2:06
Magic Wand63.4%53.3%5:34
Power Treads45.1%43.8%6:42
Tranquil Boots32.4%69.6%9:24
Specialist's Array26.8%26.3%11:47
Aghanim's Scepter21.1%86.7%21:34
Solar Crest19.7%85.7%–
Arcane Boots11.3%75.0%–
Aether Lens9.9%71.4%–
Yasha9.9%0.0%–
Vladmir's Offering8.5%83.3%–
Drum of Endurance8.5%83.3%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand44:54
Start0%0–50%15–200%
Power Treads36:42
5–100%
Bracer23:39
0–550%
Tranquil Boots29:23
5–1050%
Dragon Lance214:31
10–150%15–200%
Specialist's Array212:42
10–150%
Hand of Midas112:35
10–150%
Wraith Band12:06
0–50%
Aghanim's Scepter121:34
20–250%
Infused Raindrops13:51
0–50%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (52.1%); the last number is the sample size.