Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 295 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.8% | 456 matches |
| 35 to 50 min | 46.5% | 499 matches |
| 50 min or more | 55.7% | 124 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Quelling Blade92.3%
Magic Stick76.9%
Faerie Fire46.2%
Circlet30.8%
Observer Ward15.4%
Enchanted Mango7.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 109 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 51.4% | 60.7% | 3:34 | |
| 18.3% | 60.0% | 5:53 | |
| 76.1% | 60.2% | 6:13 | |
| 80.7% | 59.1% | 14:44 | |
| 6.4% | 71.4% | 16:46 | |
| 73.4% | 65.0% | 17:22 | |
| 27.5% | 86.7% | 18:40 | |
| 6.4% | 57.1% | 19:54 | |
| 17.4% | 68.4% | 23:53 | |
| 13.8% | 100.0% | 24:22 | |
| 8.3% | 100.0% | – | |
| 6.4% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Marci65.6%+13.8 pp61
Zeus60.8%+9.0 pp102
Silencer60.7%+8.9 pp89
Dawnbreaker58.7%+6.9 pp133
Kunkka65.8%+14.0 pp38
Invoker56.6%+4.8 pp205
Rubick55.6%+3.8 pp270
Bounty Hunter58.0%+6.2 pp119
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (13 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 11 | 9:58 | 5–1043%10–150% | |
| 10 | 3:08 | Start100%0–529%5–100% | |
| 10 | 6:02 | 0–5100%5–1022% | |
| 8 | 17:22 | 10–15100%15–2033%20–250% | |
| 8 | 14:44 | 10–1575%15–200% | |
| 3 | 5:53 | 5–1033% | |
| 3 | 5:13 | 0–550%5–10100% | |
| 2 | 23:53 | 20–25100%25–300% | |
| 2 | 19:15 | 15–20100% | |
| 1 | 19:54 | 15–200% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Huskar78.6%+26.8 pp42
Snapfire69.5%+17.7 pp118
Oracle68.6%+16.8 pp70
Shadow Fiend66.7%+14.9 pp60
Phantom Assassin63.4%+11.6 pp71
Shadow Demon70.4%+18.6 pp27
Axe58.3%+6.5 pp194
Io64.3%+12.5 pp56
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Visage21.1%-30.7 pp19
Night Stalker38.1%-13.7 pp84
Ring Master39.7%-12.1 pp73
Enigma37.7%-14.1 pp53
Grimstroke41.7%-10.1 pp96
Wraith King40.5%-11.3 pp74
Luna44.5%-7.3 pp164
Riki33.3%-18.5 pp27
The column in pp represents the difference from the hero's overall win rate (51.8%); the last number is the sample size.
