Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 359 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 55.1% | 381 matches |
| 35 to 50 min | 43.9% | 317 matches |
| 50 min or more | 48.1% | 79 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango65.0%
Blood Grenade53.3%
Quelling Blade69.2%
Iron Branch69.2%
Boots of Speed75.0%
Magic Stick75.0%
Faerie Fire50.0%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
There is no item data for this function yet.
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
No matches with the purchase order yet.
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend78.1%+27.1 pp41
Snapfire72.2%+21.3 pp72
Huskar70.0%+19.0 pp30
Drow Ranger62.5%+11.5 pp88
Io65.3%+14.4 pp49
Shadow Demon73.7%+22.7 pp19
Oracle64.7%+13.8 pp51
Faceless Void65.9%+14.9 pp41
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Disruptor32.8%-18.1 pp67
Razor32.6%-18.4 pp43
Enigma35.0%-16.0 pp40
Shadow Shaman41.0%-9.9 pp78
Grimstroke40.3%-10.7 pp67
Winter Wyvern40.8%-10.1 pp71
Ring Master40.0%-11.0 pp60
Puck36.4%-14.6 pp33
The column in pp represents the difference from the hero's overall win rate (51.0%); the last number is the sample size.
