Ursa

Day 10/10 · Divine

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
143
Win rate
46.9%
Adjusted WR
38.9%
Pick rate
0.3%
Position in the role
#81 of 127
Score
C39/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 277 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

99 matches · 59.6% win rate · 35.7% of matches
Fury Swipes
1
Earthshock
2
Fury Swipes
3
Overpower
4
Fury Swipes
5
Enrage
6
Fury Swipes
7
Overpower
8
Overpower
9
Overpower
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

Earthshock has 2 Charges
Picked 22.1% · Win 44.8%
25
+3 Overpower Attacks
Picked 77.9% · Win 60.8%
Main pick
+300 Earthshock Radius
Picked 17.7% · Win 46.5%
20
+6 Fury Swipes Damage
Picked 82.3% · Win 54.0%
Main pick
+?% Maul Health As Damage
Picked 0.0% · Win –
15
+25% Enrage Status Resistance
Picked 100.0% · Win 53.3%
Main pick
+9s Fury Swipes Reset Time
Picked 45.3% · Win 46.6%
10
+1.75 Mana Regen
Picked 54.7% · Win 52.8%
Main pick

By match duration

Up to 35 min55.2%484 matches
35 to 50 min47.3%552 matches
50 min or more54.7%139 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango50.7%
  • Iron Branch50.2%
  • Quelling Blade47.8%
  • Faerie Fire49.2%
  • Magic Stick47.7%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Blink Dagger18451.1%14:07

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger18414:07
10–1562%15–2042%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.7%); the last number is the sample size.