Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 642 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 52.7% | 548 matches |
| 35 to 50 min | 48.2% | 394 matches |
| 50 min or more | 42.9% | 105 matches |
Starting items
Tango90.9%
Magic Stick81.8%
Sentry Ward81.8%
Enchanted Mango81.8%
Blood Grenade72.7%
Iron Branch54.6%
Gauntlets of Strength36.4%
Circlet27.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 185 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 26.5% | 55.1% | 5:23 | |
| 55.7% | 67.0% | 6:17 | |
| 53.0% | 52.0% | 10:33 | |
| 18.4% | 61.8% | 13:40 | |
| 18.9% | 91.4% | 15:49 | |
| 10.8% | 60.0% | 19:40 | |
| 7.6% | 100.0% | 19:40 | |
| 15.1% | 82.1% | – | |
| 8.1% | 80.0% | – | |
| 6.5% | 41.7% | – | |
| 5.9% | 100.0% | – | |
| 4.9% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Disruptor66.1%+15.6 pp65
Magnus64.2%+13.7 pp81
Vengeful Spirit66.1%+15.5 pp56
Outworld Devourer59.4%+8.9 pp138
Clockwerk80.0%+29.5 pp10
Lich61.3%+10.8 pp62
Enigma63.0%+12.5 pp46
Skywrath Mage60.3%+9.8 pp63
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 8 | 7:00 | 0–550%5–1080%10–150% | |
| 7 | 9:50 | 5–1075%10–1567% | |
| 6 | 6:59 | 0–5100%5–100%10–1550% | |
| 4 | 12:50 | 5–10100%10–150%15–20100% | |
| 4 | 5:23 | 0–50%5–1050% | |
| 2 | 13:40 | 5–10100%15–200% | |
| 2 | 18:11 | 10–15100%20–25100% | |
| 2 | 19:40 | 15–20100%20–25100% | |
| 2 | 19:40 | 15–20100%20–250% | |
| 2 | 19:40 | 15–20100%20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend71.4%+20.9 pp42
Slardar69.4%+18.9 pp49
Shadow Demon74.1%+23.5 pp27
Hoodwink64.6%+14.0 pp110
Oracle63.8%+13.3 pp58
Gyrocopter65.2%+14.7 pp46
Tidehunter60.2%+9.7 pp108
Puck65.9%+15.3 pp41
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Doom30.6%-20.0 pp72
Dark Willow34.1%-16.5 pp88
Winter Wyvern35.4%-15.1 pp110
Lycan23.8%-26.7 pp21
Dazzle31.3%-19.3 pp48
Marci35.9%-14.6 pp64
Luna40.3%-10.3 pp149
Bounty Hunter40.6%-10.0 pp106
The column in pp represents the difference from the hero's overall win rate (50.5%); the last number is the sample size.
