Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 693 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.9% | 443 matches |
| 35 to 50 min | 47.4% | 247 matches |
| 50 min or more | 43.6% | 39 matches |
Starting items
Magic Stick85.7%
Tango85.7%
Blood Grenade85.7%
Iron Branch71.4%
Enchanted Mango28.6%
Faerie Fire28.6%
Healing Salve14.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 158 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 17.1% | 44.4% | 8:07 | |
| 48.7% | 53.3% | 8:10 | |
| 13.9% | 68.2% | 8:45 | |
| 54.4% | 57.0% | 9:31 | |
| 70.9% | 60.7% | 15:03 | |
| 5.7% | 77.8% | 25:02 | |
| 10.1% | 43.8% | – | |
| 7.6% | 100.0% | – | |
| 7.6% | 75.0% | – | |
| 7.0% | 100.0% | – | |
| 5.7% | 88.9% | – | |
| 4.4% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Night Stalker67.2%+17.6 pp61
Warlock81.8%+32.2 pp11
Phoenix63.3%+13.6 pp49
Outworld Devourer60.0%+10.4 pp80
Luna57.5%+7.9 pp120
Ursa61.1%+11.5 pp54
Riki66.7%+17.0 pp24
Sven57.5%+7.9 pp80
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (7 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 15:03 | 10–15100%15–20100% | |
| 5 | 9:31 | 0–5100%10–15100%15–20100% | |
| 2 | 8:10 | 5–10100% | |
| 1 | 20:55 | 20–25100% | |
| 1 | 1:55 | 0–5100% | |
| 1 | 8:07 | 5–10100% | |
| 1 | 4:29 | 0–5100% | |
| 1 | 20:40 | 20–25100% | |
| 1 | 25:02 | 25–30100% | |
| 1 | 8:45 | 5–10100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Kez67.4%+17.8 pp43
Medusa81.8%+32.2 pp11
Tiny65.4%+15.7 pp52
Drow Ranger61.2%+11.5 pp67
Lion57.1%+7.5 pp133
Enchantress73.3%+23.7 pp15
Morphling63.2%+13.5 pp38
Slark56.7%+7.1 pp104
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dawnbreaker32.6%-17.0 pp95
Phoenix32.1%-17.6 pp53
Visage21.4%-28.2 pp14
Techies39.4%-10.3 pp127
Keeper of the Light33.3%-16.3 pp30
Luna42.3%-7.3 pp104
Nyx Assassin41.6%-8.1 pp89
Io40.3%-9.3 pp62
The column in pp represents the difference from the hero's overall win rate (49.7%); the last number is the sample size.
