Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 59 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 50.0% | 120 matches |
| 35 to 50 min | 50.0% | 98 matches |
| 50 min or more | 40.7% | 27 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Quelling Blade51.0%
Iron Branch51.5%
Tango50.6%
Magic Stick52.1%
Faerie Fire52.4%
Circlet52.4%
Slippers of Agility49.5%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 454 | 50.9% | 2:11 | |
| 1,494 | 51.7% | 2:33 | |
| 1,808 | 51.8% | 10:00 | |
| 1,800 | 51.7% | 13:57 | |
| 1,526 | 55.1% | 17:33 | |
| 738 | 61.0% | 21:00 | |
| 401 | 56.4% | 21:13 | |
| 944 | 60.0% | 22:53 | |
| 1,589 | 53.7% | 25:14 | |
| 421 | 62.2% | 28:03 | |
| 628 | 62.6% | 29:48 | |
| 365 | 59.7% | 31:28 |
Best allies
Win rate with each ally (minimum of 1 matches).
Dawnbreaker76.7%+24.9 pp30
Axe64.0%+12.2 pp50
Pangolier76.9%+25.1 pp13
Ogre Magi62.0%+10.2 pp50
Sniper64.7%+12.9 pp34
Shadow Shaman62.8%+11.0 pp43
Snapfire62.5%+10.7 pp40
Dazzle70.6%+18.8 pp17
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1,808 | 10:00 | 5–1057%10–1548%15–2043% | |
| 1,800 | 13:57 | 10–1558%15–2041% | |
| 1,589 | 25:14 | 15–2074%20–2560%25–3051%30–3539% | |
| 1,526 | 17:33 | 10–1571%15–2058%20–2537% | |
| 1,494 | 2:33 | 0–552%5–1052% | |
| 944 | 22:53 | 15–2071%20–2556%25–3053%30–3564%35–4045% | |
| 738 | 21:00 | 15–2074%20–2556%25–3049% | |
| 628 | 29:48 | 20–2584%25–3068%30–3558%35–4048% | |
| 454 | 2:11 | 0–551% | |
| 421 | 28:03 | 20–2562%25–3063%30–3561%35–4063% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Jakiro83.3%+31.5 pp12
Tiny80.0%+28.2 pp15
Slardar75.0%+23.2 pp20
Timbersaw75.0%+23.2 pp20
Kez78.6%+26.8 pp14
Centaur Warrunner81.8%+30.0 pp11
Phoenix70.8%+19.0 pp24
Faceless Void73.3%+21.5 pp15
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dawnbreaker30.2%-21.6 pp43
Brewmaster20.0%-31.8 pp10
Viper34.4%-17.4 pp32
Anti-Mage41.0%-10.8 pp78
Windranger40.0%-11.8 pp55
Nyx Assassin37.8%-14.0 pp37
Ursa34.8%-17.0 pp23
Silencer36.0%-15.8 pp25
The column in pp represents the difference from the hero's overall win rate (51.8%); the last number is the sample size.
