Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 99 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 47.3% | 598 matches |
| 35 to 50 min | 54.0% | 589 matches |
| 50 min or more | 51.8% | 191 matches |
Starting items
Iron Branch100.0%
Magic Stick100.0%
Observer Ward100.0%
Tango100.0%
Faerie Fire100.0%
Magic Wand50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 59 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 79.7% | 38.3% | 1:52 | |
| 52.5% | 19.4% | 7:32 | |
| 91.5% | 44.4% | 11:16 | |
| 22.0% | 61.5% | 15:09 | |
| 50.8% | 70.0% | 19:06 | |
| 40.7% | 50.0% | 21:28 | |
| 13.6% | 75.0% | 24:17 | |
| 18.6% | 90.9% | – | |
| 11.9% | 71.4% | – | |
| 8.5% | 80.0% | – | |
| 6.8% | 50.0% | – | |
| 6.8% | 50.0% | – |
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2 | 11:16 | 10–1550% | |
| 2 | 1:52 | 0–550% | |
| 2 | 7:30 | 5–1050% | |
| 2 | 17:52 | 15–200%20–25100% | |
| 1 | 27:40 | 25–30100% | |
| 1 | 19:06 | 15–20100% | |
| 1 | 24:17 | 20–25100% | |
| 1 | 15:09 | 15–20100% | |
| 1 | 21:28 | 20–250% | |
| 1 | 15:09 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Dark Willow61.7%+10.9 pp81
Windranger58.5%+7.6 pp130
Drow Ranger60.5%+9.6 pp81
Ember Spirit60.0%+9.2 pp85
Doom61.2%+10.3 pp67
Lion56.7%+5.8 pp150
Skywrath Mage59.2%+8.3 pp71
Centaur Warrunner68.2%+17.3 pp22
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bloodseeker14.3%-36.6 pp7
Juggernaut43.0%-7.9 pp121
Warlock33.3%-17.5 pp27
Disruptor40.6%-10.3 pp69
Earthshaker44.2%-6.7 pp129
Clockwerk29.4%-21.4 pp17
Rubick46.2%-4.6 pp173
Anti-Mage45.8%-5.1 pp142
The column in pp represents the difference from the hero's overall win rate (50.8%); the last number is the sample size.
