Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 108 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 47.5% | 284 matches |
| 35 to 50 min | 53.5% | 226 matches |
| 50 min or more | 50.8% | 65 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch34.7%
Tango34.8%
Faerie Fire37.5%
Circlet40.5%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 26 | 42.3% | 8:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Enigma68.9%+18.7 pp45
Spirit Breaker62.9%+12.7 pp124
Invoker70.6%+20.4 pp34
Bane78.6%+28.4 pp14
Puck100.0%+49.8 pp4
Rubick58.0%+7.8 pp131
Beastmaster72.2%+22.0 pp18
Spectre64.5%+14.3 pp31
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 26 | 8:00 | 5–1042% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Doom63.3%+13.1 pp60
Dark Willow61.6%+11.4 pp73
Nature's Prophet65.8%+15.6 pp38
Windranger59.1%+8.9 pp110
Drow Ranger60.3%+10.1 pp73
Lion57.0%+6.8 pp128
Dragon Knight55.0%+4.8 pp140
Ember Spirit57.9%+7.7 pp76
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Disruptor37.7%-12.5 pp61
Rubick43.1%-7.1 pp151
Brewmaster34.4%-15.8 pp32
Invoker44.1%-6.1 pp161
Anti-Mage44.3%-5.9 pp122
Arc Warden34.6%-15.6 pp26
Enigma37.8%-12.4 pp37
Warlock31.6%-18.6 pp19
The column in pp represents the difference from the hero's overall win rate (50.2%); the last number is the sample size.
